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- //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements a hash set that can be used to remove duplication of
- // nodes in a graph. This code was originally created by Chris Lattner for use
- // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
- // set.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/ADT/FoldingSet.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/MathExtras.h"
- #include <cassert>
- #include <cstring>
- using namespace llvm;
- //===----------------------------------------------------------------------===//
- // FoldingSetNodeID Implementation
- /// Add* - Add various data types to Bit data.
- ///
- void FoldingSetNodeID::AddPointer(const void *Ptr) {
- // Note: this adds pointers to the hash using sizes and endianness that
- // depend on the host. It doesn't matter however, because hashing on
- // pointer values in inherently unstable. Nothing should depend on the
- // ordering of nodes in the folding set.
- intptr_t PtrI = (intptr_t)Ptr;
- Bits.push_back(unsigned(PtrI));
- if (sizeof(intptr_t) > sizeof(unsigned))
- Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
- }
- void FoldingSetNodeID::AddInteger(signed I) {
- Bits.push_back(I);
- }
- void FoldingSetNodeID::AddInteger(unsigned I) {
- Bits.push_back(I);
- }
- void FoldingSetNodeID::AddInteger(long I) {
- AddInteger((unsigned long)I);
- }
- void FoldingSetNodeID::AddInteger(unsigned long I) {
- if (sizeof(long) == sizeof(int))
- AddInteger(unsigned(I));
- else if (sizeof(long) == sizeof(long long)) {
- AddInteger((unsigned long long)I);
- } else {
- LLVM_UNREACHABLE("unexpected sizeof(long)");
- }
- }
- void FoldingSetNodeID::AddInteger(long long I) {
- AddInteger((unsigned long long)I);
- }
- void FoldingSetNodeID::AddInteger(unsigned long long I) {
- AddInteger(unsigned(I));
- if ((uint64_t)(int)I != I)
- Bits.push_back(unsigned(I >> 32));
- }
- void FoldingSetNodeID::AddString(const char *String, const char *End) {
- unsigned Size = static_cast<unsigned>(End - String);
- Bits.push_back(Size);
- if (!Size) return;
- unsigned Units = Size / 4;
- unsigned Pos = 0;
- const unsigned *Base = (const unsigned *)String;
-
- // If the string is aligned do a bulk transfer.
- if (!((intptr_t)Base & 3)) {
- Bits.append(Base, Base + Units);
- Pos = (Units + 1) * 4;
- } else {
- // Otherwise do it the hard way.
- for (Pos += 4; Pos <= Size; Pos += 4) {
- unsigned V = ((unsigned char)String[Pos - 4] << 24) |
- ((unsigned char)String[Pos - 3] << 16) |
- ((unsigned char)String[Pos - 2] << 8) |
- (unsigned char)String[Pos - 1];
- Bits.push_back(V);
- }
- }
-
- // With the leftover bits.
- unsigned V = 0;
- // Pos will have overshot size by 4 - #bytes left over.
- switch (Pos - Size) {
- case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
- case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
- case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
- default: return; // Nothing left.
- }
- Bits.push_back(V);
- }
- void FoldingSetNodeID::AddString(const char *String) {
- AddString(String, String + strlen(String));
- }
- void FoldingSetNodeID::AddString(const std::string &String) {
- AddString(&*String.begin(), &*String.end());
- }
- /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
- /// lookup the node in the FoldingSetImpl.
- unsigned FoldingSetNodeID::ComputeHash() const {
- // This is adapted from SuperFastHash by Paul Hsieh.
- unsigned Hash = static_cast<unsigned>(Bits.size());
- for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
- unsigned Data = *BP;
- Hash += Data & 0xFFFF;
- unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
- Hash = (Hash << 16) ^ Tmp;
- Hash += Hash >> 11;
- }
-
- // Force "avalanching" of final 127 bits.
- Hash ^= Hash << 3;
- Hash += Hash >> 5;
- Hash ^= Hash << 4;
- Hash += Hash >> 17;
- Hash ^= Hash << 25;
- Hash += Hash >> 6;
- return Hash;
- }
- /// operator== - Used to compare two nodes to each other.
- ///
- bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
- if (Bits.size() != RHS.Bits.size()) return false;
- return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
- }
- //===----------------------------------------------------------------------===//
- /// Helper functions for FoldingSetImpl.
- /// GetNextPtr - In order to save space, each bucket is a
- /// singly-linked-list. In order to make deletion more efficient, we make
- /// the list circular, so we can delete a node without computing its hash.
- /// The problem with this is that the start of the hash buckets are not
- /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
- /// use GetBucketPtr when this happens.
- static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
- // The low bit is set if this is the pointer back to the bucket.
- if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
- return 0;
-
- return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
- }
- /// testing.
- static void **GetBucketPtr(void *NextInBucketPtr) {
- intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
- assert((Ptr & 1) && "Not a bucket pointer");
- return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
- }
- /// GetBucketFor - Hash the specified node ID and return the hash bucket for
- /// the specified ID.
- static void **GetBucketFor(const FoldingSetNodeID &ID,
- void **Buckets, unsigned NumBuckets) {
- // NumBuckets is always a power of 2.
- unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
- return Buckets + BucketNum;
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetImpl Implementation
- FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
- assert(5 < Log2InitSize && Log2InitSize < 32 &&
- "Initial hash table size out of range");
- NumBuckets = 1 << Log2InitSize;
- Buckets = new void*[NumBuckets+1];
- clear();
- }
- FoldingSetImpl::~FoldingSetImpl() {
- delete [] Buckets;
- }
- void FoldingSetImpl::clear() {
- // Set all but the last bucket to null pointers.
- memset(Buckets, 0, NumBuckets*sizeof(void*));
- // Set the very last bucket to be a non-null "pointer".
- Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
- // Reset the node count to zero.
- NumNodes = 0;
- }
- /// GrowHashTable - Double the size of the hash table and rehash everything.
- ///
- void FoldingSetImpl::GrowHashTable() {
- void **OldBuckets = Buckets;
- unsigned OldNumBuckets = NumBuckets;
- NumBuckets <<= 1;
-
- // Clear out new buckets.
- Buckets = new void*[NumBuckets+1];
- clear();
- // Walk the old buckets, rehashing nodes into their new place.
- FoldingSetNodeID ID;
- for (unsigned i = 0; i != OldNumBuckets; ++i) {
- void *Probe = OldBuckets[i];
- if (!Probe) continue;
- while (Node *NodeInBucket = GetNextPtr(Probe)) {
- // Figure out the next link, remove NodeInBucket from the old link.
- Probe = NodeInBucket->getNextInBucket();
- NodeInBucket->SetNextInBucket(0);
- // Insert the node into the new bucket, after recomputing the hash.
- GetNodeProfile(ID, NodeInBucket);
- InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
- ID.clear();
- }
- }
-
- delete[] OldBuckets;
- }
- /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
- /// return it. If not, return the insertion token that will make insertion
- /// faster.
- FoldingSetImpl::Node
- *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
- void *&InsertPos) {
-
- void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
- void *Probe = *Bucket;
-
- InsertPos = 0;
-
- FoldingSetNodeID OtherID;
- while (Node *NodeInBucket = GetNextPtr(Probe)) {
- GetNodeProfile(OtherID, NodeInBucket);
- if (OtherID == ID)
- return NodeInBucket;
- Probe = NodeInBucket->getNextInBucket();
- OtherID.clear();
- }
-
- // Didn't find the node, return null with the bucket as the InsertPos.
- InsertPos = Bucket;
- return 0;
- }
- /// InsertNode - Insert the specified node into the folding set, knowing that it
- /// is not already in the map. InsertPos must be obtained from
- /// FindNodeOrInsertPos.
- void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
- assert(N->getNextInBucket() == 0);
- // Do we need to grow the hashtable?
- if (NumNodes+1 > NumBuckets*2) {
- GrowHashTable();
- FoldingSetNodeID ID;
- GetNodeProfile(ID, N);
- InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
- }
- ++NumNodes;
-
- /// The insert position is actually a bucket pointer.
- void **Bucket = static_cast<void**>(InsertPos);
-
- void *Next = *Bucket;
-
- // If this is the first insertion into this bucket, its next pointer will be
- // null. Pretend as if it pointed to itself, setting the low bit to indicate
- // that it is a pointer to the bucket.
- if (Next == 0)
- Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
- // Set the node's next pointer, and make the bucket point to the node.
- N->SetNextInBucket(Next);
- *Bucket = N;
- }
- /// RemoveNode - Remove a node from the folding set, returning true if one was
- /// removed or false if the node was not in the folding set.
- bool FoldingSetImpl::RemoveNode(Node *N) {
- // Because each bucket is a circular list, we don't need to compute N's hash
- // to remove it.
- void *Ptr = N->getNextInBucket();
- if (Ptr == 0) return false; // Not in folding set.
- --NumNodes;
- N->SetNextInBucket(0);
- // Remember what N originally pointed to, either a bucket or another node.
- void *NodeNextPtr = Ptr;
-
- // Chase around the list until we find the node (or bucket) which points to N.
- while (true) {
- if (Node *NodeInBucket = GetNextPtr(Ptr)) {
- // Advance pointer.
- Ptr = NodeInBucket->getNextInBucket();
-
- // We found a node that points to N, change it to point to N's next node,
- // removing N from the list.
- if (Ptr == N) {
- NodeInBucket->SetNextInBucket(NodeNextPtr);
- return true;
- }
- } else {
- void **Bucket = GetBucketPtr(Ptr);
- Ptr = *Bucket;
-
- // If we found that the bucket points to N, update the bucket to point to
- // whatever is next.
- if (Ptr == N) {
- *Bucket = NodeNextPtr;
- return true;
- }
- }
- }
- }
- /// GetOrInsertNode - If there is an existing simple Node exactly
- /// equal to the specified node, return it. Otherwise, insert 'N' and it
- /// instead.
- FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
- FoldingSetNodeID ID;
- GetNodeProfile(ID, N);
- void *IP;
- if (Node *E = FindNodeOrInsertPos(ID, IP))
- return E;
- InsertNode(N, IP);
- return N;
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetIteratorImpl Implementation
- FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
- // Skip to the first non-null non-self-cycle bucket.
- while (*Bucket != reinterpret_cast<void*>(-1) &&
- (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
- ++Bucket;
-
- NodePtr = static_cast<FoldingSetNode*>(*Bucket);
- }
- void FoldingSetIteratorImpl::advance() {
- // If there is another link within this bucket, go to it.
- void *Probe = NodePtr->getNextInBucket();
- if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
- NodePtr = NextNodeInBucket;
- else {
- // Otherwise, this is the last link in this bucket.
- void **Bucket = GetBucketPtr(Probe);
- // Skip to the next non-null non-self-cycle bucket.
- do {
- ++Bucket;
- } while (*Bucket != reinterpret_cast<void*>(-1) &&
- (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
-
- NodePtr = static_cast<FoldingSetNode*>(*Bucket);
- }
- }
- //===----------------------------------------------------------------------===//
- // FoldingSetBucketIteratorImpl Implementation
- FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
- Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
- }
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