123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369 |
- //===-- llvm/CodeGen/MachineModuleInfo.cpp ----------------------*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/CodeGen/MachineModuleInfo.h"
- #include "llvm/Constants.h"
- #include "llvm/Analysis/ValueTracking.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/Target/TargetInstrInfo.h"
- #include "llvm/Target/TargetMachine.h"
- #include "llvm/Target/TargetOptions.h"
- #include "llvm/DerivedTypes.h"
- #include "llvm/GlobalVariable.h"
- #include "llvm/Intrinsics.h"
- #include "llvm/Instructions.h"
- #include "llvm/Module.h"
- #include "llvm/Support/Dwarf.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/Streams.h"
- using namespace llvm;
- using namespace llvm::dwarf;
- // Handle the Pass registration stuff necessary to use TargetData's.
- static RegisterPass<MachineModuleInfo>
- X("machinemoduleinfo", "Module Information");
- char MachineModuleInfo::ID = 0;
- //===----------------------------------------------------------------------===//
-
- MachineModuleInfo::MachineModuleInfo()
- : ImmutablePass(&ID)
- , LabelIDList()
- , FrameMoves()
- , LandingPads()
- , Personalities()
- , CallsEHReturn(0)
- , CallsUnwindInit(0)
- , DbgInfoAvailable(false)
- {
- // Always emit "no personality" info
- Personalities.push_back(NULL);
- }
- MachineModuleInfo::~MachineModuleInfo() {
- }
- /// doInitialization - Initialize the state for a new module.
- ///
- bool MachineModuleInfo::doInitialization() {
- return false;
- }
- /// doFinalization - Tear down the state after completion of a module.
- ///
- bool MachineModuleInfo::doFinalization() {
- return false;
- }
- /// BeginFunction - Begin gathering function meta information.
- ///
- void MachineModuleInfo::BeginFunction(MachineFunction *MF) {
- // Coming soon.
- }
- /// EndFunction - Discard function meta information.
- ///
- void MachineModuleInfo::EndFunction() {
- // Clean up frame info.
- FrameMoves.clear();
-
- // Clean up exception info.
- LandingPads.clear();
- TypeInfos.clear();
- FilterIds.clear();
- FilterEnds.clear();
- CallsEHReturn = 0;
- CallsUnwindInit = 0;
- }
- /// AnalyzeModule - Scan the module for global debug information.
- ///
- void MachineModuleInfo::AnalyzeModule(Module &M) {
- // Insert functions in the llvm.used array into UsedFunctions.
- GlobalVariable *GV = M.getGlobalVariable("llvm.used");
- if (!GV || !GV->hasInitializer()) return;
- // Should be an array of 'i8*'.
- ConstantArray *InitList = dyn_cast<ConstantArray>(GV->getInitializer());
- if (InitList == 0) return;
- for (unsigned i = 0, e = InitList->getNumOperands(); i != e; ++i) {
- if (ConstantExpr *CE = dyn_cast<ConstantExpr>(InitList->getOperand(i)))
- if (CE->getOpcode() == Instruction::BitCast)
- if (Function *F = dyn_cast<Function>(CE->getOperand(0)))
- UsedFunctions.insert(F);
- }
- }
- //===-EH-------------------------------------------------------------------===//
- /// getOrCreateLandingPadInfo - Find or create an LandingPadInfo for the
- /// specified MachineBasicBlock.
- LandingPadInfo &MachineModuleInfo::getOrCreateLandingPadInfo
- (MachineBasicBlock *LandingPad) {
- unsigned N = LandingPads.size();
- for (unsigned i = 0; i < N; ++i) {
- LandingPadInfo &LP = LandingPads[i];
- if (LP.LandingPadBlock == LandingPad)
- return LP;
- }
-
- LandingPads.push_back(LandingPadInfo(LandingPad));
- return LandingPads[N];
- }
- /// addInvoke - Provide the begin and end labels of an invoke style call and
- /// associate it with a try landing pad block.
- void MachineModuleInfo::addInvoke(MachineBasicBlock *LandingPad,
- unsigned BeginLabel, unsigned EndLabel) {
- LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
- LP.BeginLabels.push_back(BeginLabel);
- LP.EndLabels.push_back(EndLabel);
- }
- /// addLandingPad - Provide the label of a try LandingPad block.
- ///
- unsigned MachineModuleInfo::addLandingPad(MachineBasicBlock *LandingPad) {
- unsigned LandingPadLabel = NextLabelID();
- LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
- LP.LandingPadLabel = LandingPadLabel;
- return LandingPadLabel;
- }
- /// addPersonality - Provide the personality function for the exception
- /// information.
- void MachineModuleInfo::addPersonality(MachineBasicBlock *LandingPad,
- Function *Personality) {
- LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
- LP.Personality = Personality;
- for (unsigned i = 0; i < Personalities.size(); ++i)
- if (Personalities[i] == Personality)
- return;
-
- Personalities.push_back(Personality);
- }
- /// addCatchTypeInfo - Provide the catch typeinfo for a landing pad.
- ///
- void MachineModuleInfo::addCatchTypeInfo(MachineBasicBlock *LandingPad,
- std::vector<GlobalVariable *> &TyInfo) {
- LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
- for (unsigned N = TyInfo.size(); N; --N)
- LP.TypeIds.push_back(getTypeIDFor(TyInfo[N - 1]));
- }
- /// addFilterTypeInfo - Provide the filter typeinfo for a landing pad.
- ///
- void MachineModuleInfo::addFilterTypeInfo(MachineBasicBlock *LandingPad,
- std::vector<GlobalVariable *> &TyInfo) {
- LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
- std::vector<unsigned> IdsInFilter(TyInfo.size());
- for (unsigned I = 0, E = TyInfo.size(); I != E; ++I)
- IdsInFilter[I] = getTypeIDFor(TyInfo[I]);
- LP.TypeIds.push_back(getFilterIDFor(IdsInFilter));
- }
- /// addCleanup - Add a cleanup action for a landing pad.
- ///
- void MachineModuleInfo::addCleanup(MachineBasicBlock *LandingPad) {
- LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
- LP.TypeIds.push_back(0);
- }
- /// TidyLandingPads - Remap landing pad labels and remove any deleted landing
- /// pads.
- void MachineModuleInfo::TidyLandingPads() {
- for (unsigned i = 0; i != LandingPads.size(); ) {
- LandingPadInfo &LandingPad = LandingPads[i];
- LandingPad.LandingPadLabel = MappedLabel(LandingPad.LandingPadLabel);
- // Special case: we *should* emit LPs with null LP MBB. This indicates
- // "nounwind" case.
- if (!LandingPad.LandingPadLabel && LandingPad.LandingPadBlock) {
- LandingPads.erase(LandingPads.begin() + i);
- continue;
- }
- for (unsigned j=0; j != LandingPads[i].BeginLabels.size(); ) {
- unsigned BeginLabel = MappedLabel(LandingPad.BeginLabels[j]);
- unsigned EndLabel = MappedLabel(LandingPad.EndLabels[j]);
- if (!BeginLabel || !EndLabel) {
- LandingPad.BeginLabels.erase(LandingPad.BeginLabels.begin() + j);
- LandingPad.EndLabels.erase(LandingPad.EndLabels.begin() + j);
- continue;
- }
- LandingPad.BeginLabels[j] = BeginLabel;
- LandingPad.EndLabels[j] = EndLabel;
- ++j;
- }
- // Remove landing pads with no try-ranges.
- if (LandingPads[i].BeginLabels.empty()) {
- LandingPads.erase(LandingPads.begin() + i);
- continue;
- }
- // If there is no landing pad, ensure that the list of typeids is empty.
- // If the only typeid is a cleanup, this is the same as having no typeids.
- if (!LandingPad.LandingPadBlock ||
- (LandingPad.TypeIds.size() == 1 && !LandingPad.TypeIds[0]))
- LandingPad.TypeIds.clear();
- ++i;
- }
- }
- /// getTypeIDFor - Return the type id for the specified typeinfo. This is
- /// function wide.
- unsigned MachineModuleInfo::getTypeIDFor(GlobalVariable *TI) {
- for (unsigned i = 0, N = TypeInfos.size(); i != N; ++i)
- if (TypeInfos[i] == TI) return i + 1;
- TypeInfos.push_back(TI);
- return TypeInfos.size();
- }
- /// getFilterIDFor - Return the filter id for the specified typeinfos. This is
- /// function wide.
- int MachineModuleInfo::getFilterIDFor(std::vector<unsigned> &TyIds) {
- // If the new filter coincides with the tail of an existing filter, then
- // re-use the existing filter. Folding filters more than this requires
- // re-ordering filters and/or their elements - probably not worth it.
- for (std::vector<unsigned>::iterator I = FilterEnds.begin(),
- E = FilterEnds.end(); I != E; ++I) {
- unsigned i = *I, j = TyIds.size();
- while (i && j)
- if (FilterIds[--i] != TyIds[--j])
- goto try_next;
- if (!j)
- // The new filter coincides with range [i, end) of the existing filter.
- return -(1 + i);
- try_next:;
- }
- // Add the new filter.
- int FilterID = -(1 + FilterIds.size());
- FilterIds.reserve(FilterIds.size() + TyIds.size() + 1);
- for (unsigned I = 0, N = TyIds.size(); I != N; ++I)
- FilterIds.push_back(TyIds[I]);
- FilterEnds.push_back(FilterIds.size());
- FilterIds.push_back(0); // terminator
- return FilterID;
- }
- /// getPersonality - Return the personality function for the current function.
- Function *MachineModuleInfo::getPersonality() const {
- // FIXME: Until PR1414 will be fixed, we're using 1 personality function per
- // function
- return !LandingPads.empty() ? LandingPads[0].Personality : NULL;
- }
- /// getPersonalityIndex - Return unique index for current personality
- /// function. NULL personality function should always get zero index.
- unsigned MachineModuleInfo::getPersonalityIndex() const {
- const Function* Personality = NULL;
-
- // Scan landing pads. If there is at least one non-NULL personality - use it.
- for (unsigned i = 0; i != LandingPads.size(); ++i)
- if (LandingPads[i].Personality) {
- Personality = LandingPads[i].Personality;
- break;
- }
-
- for (unsigned i = 0; i < Personalities.size(); ++i) {
- if (Personalities[i] == Personality)
- return i;
- }
- // This should never happen
- LLVM_UNREACHABLE("Personality function should be set!");
- return 0;
- }
- //===----------------------------------------------------------------------===//
- /// DebugLabelFolding pass - This pass prunes out redundant labels. This allows
- /// a info consumer to determine if the range of two labels is empty, by seeing
- /// if the labels map to the same reduced label.
- namespace llvm {
- struct DebugLabelFolder : public MachineFunctionPass {
- static char ID;
- DebugLabelFolder() : MachineFunctionPass(&ID) {}
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addPreservedID(MachineLoopInfoID);
- AU.addPreservedID(MachineDominatorsID);
- MachineFunctionPass::getAnalysisUsage(AU);
- }
- virtual bool runOnMachineFunction(MachineFunction &MF);
- virtual const char *getPassName() const { return "Label Folder"; }
- };
- char DebugLabelFolder::ID = 0;
- bool DebugLabelFolder::runOnMachineFunction(MachineFunction &MF) {
- // Get machine module info.
- MachineModuleInfo *MMI = getAnalysisIfAvailable<MachineModuleInfo>();
- if (!MMI) return false;
-
- // Track if change is made.
- bool MadeChange = false;
- // No prior label to begin.
- unsigned PriorLabel = 0;
-
- // Iterate through basic blocks.
- for (MachineFunction::iterator BB = MF.begin(), E = MF.end();
- BB != E; ++BB) {
- // Iterate through instructions.
- for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) {
- // Is it a label.
- if (I->isDebugLabel() && !MMI->isDbgLabelUsed(I->getOperand(0).getImm())){
- // The label ID # is always operand #0, an immediate.
- unsigned NextLabel = I->getOperand(0).getImm();
-
- // If there was an immediate prior label.
- if (PriorLabel) {
- // Remap the current label to prior label.
- MMI->RemapLabel(NextLabel, PriorLabel);
- // Delete the current label.
- I = BB->erase(I);
- // Indicate a change has been made.
- MadeChange = true;
- continue;
- } else {
- // Start a new round.
- PriorLabel = NextLabel;
- }
- } else {
- // No consecutive labels.
- PriorLabel = 0;
- }
-
- ++I;
- }
- }
-
- return MadeChange;
- }
- FunctionPass *createDebugLabelFoldingPass() { return new DebugLabelFolder(); }
- }
|