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- //===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This pass
- //
- //===----------------------------------------------------------------------===//
- #define DEBUG_TYPE "machine-sink"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- #include "llvm/CodeGen/MachineDominators.h"
- #include "llvm/Target/TargetRegisterInfo.h"
- #include "llvm/Target/TargetInstrInfo.h"
- #include "llvm/Target/TargetMachine.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/Support/Compiler.h"
- #include "llvm/Support/Debug.h"
- using namespace llvm;
- STATISTIC(NumSunk, "Number of machine instructions sunk");
- namespace {
- class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
- const TargetMachine *TM;
- const TargetInstrInfo *TII;
- MachineFunction *CurMF; // Current MachineFunction
- MachineRegisterInfo *RegInfo; // Machine register information
- MachineDominatorTree *DT; // Machine dominator tree for the current Loop
- public:
- static char ID; // Pass identification
- MachineSinking() : MachineFunctionPass(&ID) {}
-
- virtual bool runOnMachineFunction(MachineFunction &MF);
-
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- MachineFunctionPass::getAnalysisUsage(AU);
- AU.addRequired<MachineDominatorTree>();
- AU.addPreserved<MachineDominatorTree>();
- }
- private:
- bool ProcessBlock(MachineBasicBlock &MBB);
- bool SinkInstruction(MachineInstr *MI, bool &SawStore);
- bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
- };
- } // end anonymous namespace
-
- char MachineSinking::ID = 0;
- static RegisterPass<MachineSinking>
- X("machine-sink", "Machine code sinking");
- FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
- /// AllUsesDominatedByBlock - Return true if all uses of the specified register
- /// occur in blocks dominated by the specified block.
- bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
- MachineBasicBlock *MBB) const {
- assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
- "Only makes sense for vregs");
- for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg),
- E = RegInfo->reg_end(); I != E; ++I) {
- if (I.getOperand().isDef()) continue; // ignore def.
-
- // Determine the block of the use.
- MachineInstr *UseInst = &*I;
- MachineBasicBlock *UseBlock = UseInst->getParent();
- if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
- // PHI nodes use the operand in the predecessor block, not the block with
- // the PHI.
- UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
- }
- // Check that it dominates.
- if (!DT->dominates(MBB, UseBlock))
- return false;
- }
- return true;
- }
- bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
- DOUT << "******** Machine Sinking ********\n";
-
- CurMF = &MF;
- TM = &CurMF->getTarget();
- TII = TM->getInstrInfo();
- RegInfo = &CurMF->getRegInfo();
- DT = &getAnalysis<MachineDominatorTree>();
- bool EverMadeChange = false;
-
- while (1) {
- bool MadeChange = false;
- // Process all basic blocks.
- for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end();
- I != E; ++I)
- MadeChange |= ProcessBlock(*I);
-
- // If this iteration over the code changed anything, keep iterating.
- if (!MadeChange) break;
- EverMadeChange = true;
- }
- return EverMadeChange;
- }
- bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
- bool MadeChange = false;
-
- // Can't sink anything out of a block that has less than two successors.
- if (MBB.succ_size() <= 1) return false;
-
- // Walk the basic block bottom-up. Remember if we saw a store.
- bool SawStore = false;
- for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){
- MachineBasicBlock::iterator LastIt = I;
- if (SinkInstruction(--I, SawStore)) {
- I = LastIt;
- ++NumSunk;
- }
- }
-
- return MadeChange;
- }
- /// SinkInstruction - Determine whether it is safe to sink the specified machine
- /// instruction out of its current block into a successor.
- bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
- // Check if it's safe to move the instruction.
- if (!MI->isSafeToMove(TII, SawStore))
- return false;
-
- // FIXME: This should include support for sinking instructions within the
- // block they are currently in to shorten the live ranges. We often get
- // instructions sunk into the top of a large block, but it would be better to
- // also sink them down before their first use in the block. This xform has to
- // be careful not to *increase* register pressure though, e.g. sinking
- // "x = y + z" down if it kills y and z would increase the live ranges of y
- // and z only the shrink the live range of x.
-
- // Loop over all the operands of the specified instruction. If there is
- // anything we can't handle, bail out.
- MachineBasicBlock *ParentBlock = MI->getParent();
-
- // SuccToSinkTo - This is the successor to sink this instruction to, once we
- // decide.
- MachineBasicBlock *SuccToSinkTo = 0;
-
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
- const MachineOperand &MO = MI->getOperand(i);
- if (!MO.isReg()) continue; // Ignore non-register operands.
-
- unsigned Reg = MO.getReg();
- if (Reg == 0) continue;
-
- if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
- // If this is a physical register use, we can't move it. If it is a def,
- // we can move it, but only if the def is dead.
- if (MO.isUse() || !MO.isDead())
- return false;
- } else {
- // Virtual register uses are always safe to sink.
- if (MO.isUse()) continue;
-
- // FIXME: This picks a successor to sink into based on having one
- // successor that dominates all the uses. However, there are cases where
- // sinking can happen but where the sink point isn't a successor. For
- // example:
- // x = computation
- // if () {} else {}
- // use x
- // the instruction could be sunk over the whole diamond for the
- // if/then/else (or loop, etc), allowing it to be sunk into other blocks
- // after that.
-
- // Virtual register defs can only be sunk if all their uses are in blocks
- // dominated by one of the successors.
- if (SuccToSinkTo) {
- // If a previous operand picked a block to sink to, then this operand
- // must be sinkable to the same block.
- if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
- return false;
- continue;
- }
-
- // Otherwise, we should look at all the successors and decide which one
- // we should sink to.
- for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
- E = ParentBlock->succ_end(); SI != E; ++SI) {
- if (AllUsesDominatedByBlock(Reg, *SI)) {
- SuccToSinkTo = *SI;
- break;
- }
- }
-
- // If we couldn't find a block to sink to, ignore this instruction.
- if (SuccToSinkTo == 0)
- return false;
- }
- }
-
- // If there are no outputs, it must have side-effects.
- if (SuccToSinkTo == 0)
- return false;
-
- DEBUG(cerr << "Sink instr " << *MI);
- DEBUG(cerr << "to block " << *SuccToSinkTo);
-
- // If the block has multiple predecessors, this would introduce computation on
- // a path that it doesn't already exist. We could split the critical edge,
- // but for now we just punt.
- // FIXME: Split critical edges if not backedges.
- if (SuccToSinkTo->pred_size() > 1) {
- DEBUG(cerr << " *** PUNTING: Critical edge found\n");
- return false;
- }
-
- // Determine where to insert into. Skip phi nodes.
- MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
- while (InsertPos != SuccToSinkTo->end() &&
- InsertPos->getOpcode() == TargetInstrInfo::PHI)
- ++InsertPos;
-
- // Move the instruction.
- SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
- ++MachineBasicBlock::iterator(MI));
- return true;
- }
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