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- //===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This pass inserts stack protectors into functions which need them. A variable
- // with a random value in it is stored onto the stack before the local variables
- // are allocated. Upon exiting the block, the stored value is checked. If it's
- // changed, then there was some sort of violation and the program aborts.
- //
- //===----------------------------------------------------------------------===//
- #define DEBUG_TYPE "stack-protector"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/Analysis/Dominators.h"
- #include "llvm/Attributes.h"
- #include "llvm/Constants.h"
- #include "llvm/DerivedTypes.h"
- #include "llvm/Function.h"
- #include "llvm/Instructions.h"
- #include "llvm/Intrinsics.h"
- #include "llvm/Module.h"
- #include "llvm/Pass.h"
- #include "llvm/Support/CommandLine.h"
- #include "llvm/Target/TargetData.h"
- #include "llvm/Target/TargetLowering.h"
- #include "llvm/Target/TargetOptions.h"
- #include "llvm/ADT/Triple.h"
- using namespace llvm;
- namespace {
- class StackProtector : public FunctionPass {
- /// TLI - Keep a pointer of a TargetLowering to consult for determining
- /// target type sizes.
- const TargetLowering *TLI;
- Function *F;
- Module *M;
- DominatorTree *DT;
- /// InsertStackProtectors - Insert code into the prologue and epilogue of
- /// the function.
- ///
- /// - The prologue code loads and stores the stack guard onto the stack.
- /// - The epilogue checks the value stored in the prologue against the
- /// original value. It calls __stack_chk_fail if they differ.
- bool InsertStackProtectors();
- /// CreateFailBB - Create a basic block to jump to when the stack protector
- /// check fails.
- BasicBlock *CreateFailBB();
- /// ContainsProtectableArray - Check whether the type either is an array or
- /// contains an array of sufficient size so that we need stack protectors
- /// for it.
- bool ContainsProtectableArray(Type *Ty, bool InStruct = false) const;
- /// RequiresStackProtector - Check whether or not this function needs a
- /// stack protector based upon the stack protector level.
- bool RequiresStackProtector() const;
- public:
- static char ID; // Pass identification, replacement for typeid.
- StackProtector() : FunctionPass(ID), TLI(0) {
- initializeStackProtectorPass(*PassRegistry::getPassRegistry());
- }
- StackProtector(const TargetLowering *tli)
- : FunctionPass(ID), TLI(tli) {
- initializeStackProtectorPass(*PassRegistry::getPassRegistry());
- }
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addPreserved<DominatorTree>();
- }
- virtual bool runOnFunction(Function &Fn);
- };
- } // end anonymous namespace
- char StackProtector::ID = 0;
- INITIALIZE_PASS(StackProtector, "stack-protector",
- "Insert stack protectors", false, false)
- FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
- return new StackProtector(tli);
- }
- bool StackProtector::runOnFunction(Function &Fn) {
- F = &Fn;
- M = F->getParent();
- DT = getAnalysisIfAvailable<DominatorTree>();
- if (!RequiresStackProtector()) return false;
- return InsertStackProtectors();
- }
- /// ContainsProtectableArray - Check whether the type either is an array or
- /// contains a char array of sufficient size so that we need stack protectors
- /// for it.
- bool StackProtector::ContainsProtectableArray(Type *Ty, bool InStruct) const {
- if (!Ty) return false;
- if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) {
- const TargetMachine &TM = TLI->getTargetMachine();
- if (!AT->getElementType()->isIntegerTy(8)) {
- Triple Trip(TM.getTargetTriple());
- // If we're on a non-Darwin platform or we're inside of a structure, don't
- // add stack protectors unless the array is a character array.
- if (InStruct || !Trip.isOSDarwin())
- return false;
- }
- // If an array has more than SSPBufferSize bytes of allocated space, then we
- // emit stack protectors.
- if (TM.Options.SSPBufferSize <= TLI->getTargetData()->getTypeAllocSize(AT))
- return true;
- }
- const StructType *ST = dyn_cast<StructType>(Ty);
- if (!ST) return false;
- for (StructType::element_iterator I = ST->element_begin(),
- E = ST->element_end(); I != E; ++I)
- if (ContainsProtectableArray(*I, true))
- return true;
- return false;
- }
- /// RequiresStackProtector - Check whether or not this function needs a stack
- /// protector based upon the stack protector level. The heuristic we use is to
- /// add a guard variable to functions that call alloca, and functions with
- /// buffers larger than SSPBufferSize bytes.
- bool StackProtector::RequiresStackProtector() const {
- if (F->getFnAttributes().hasStackProtectReqAttr())
- return true;
- if (!F->getFnAttributes().hasStackProtectAttr())
- return false;
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
- BasicBlock *BB = I;
- for (BasicBlock::iterator
- II = BB->begin(), IE = BB->end(); II != IE; ++II)
- if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
- if (AI->isArrayAllocation())
- // This is a call to alloca with a variable size. Emit stack
- // protectors.
- return true;
- if (ContainsProtectableArray(AI->getAllocatedType()))
- return true;
- }
- }
- return false;
- }
- /// InsertStackProtectors - Insert code into the prologue and epilogue of the
- /// function.
- ///
- /// - The prologue code loads and stores the stack guard onto the stack.
- /// - The epilogue checks the value stored in the prologue against the original
- /// value. It calls __stack_chk_fail if they differ.
- bool StackProtector::InsertStackProtectors() {
- BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
- BasicBlock *FailBBDom = 0; // FailBB's dominator.
- AllocaInst *AI = 0; // Place on stack that stores the stack guard.
- Value *StackGuardVar = 0; // The stack guard variable.
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
- BasicBlock *BB = I++;
- ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
- if (!RI) continue;
- if (!FailBB) {
- // Insert code into the entry block that stores the __stack_chk_guard
- // variable onto the stack:
- //
- // entry:
- // StackGuardSlot = alloca i8*
- // StackGuard = load __stack_chk_guard
- // call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
- //
- PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
- unsigned AddressSpace, Offset;
- if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
- Constant *OffsetVal =
- ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
- StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
- PointerType::get(PtrTy, AddressSpace));
- } else {
- StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
- }
- BasicBlock &Entry = F->getEntryBlock();
- Instruction *InsPt = &Entry.front();
- AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
- LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
- Value *Args[] = { LI, AI };
- CallInst::
- Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
- Args, "", InsPt);
- // Create the basic block to jump to when the guard check fails.
- FailBB = CreateFailBB();
- }
- // For each block with a return instruction, convert this:
- //
- // return:
- // ...
- // ret ...
- //
- // into this:
- //
- // return:
- // ...
- // %1 = load __stack_chk_guard
- // %2 = load StackGuardSlot
- // %3 = cmp i1 %1, %2
- // br i1 %3, label %SP_return, label %CallStackCheckFailBlk
- //
- // SP_return:
- // ret ...
- //
- // CallStackCheckFailBlk:
- // call void @__stack_chk_fail()
- // unreachable
- // Split the basic block before the return instruction.
- BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
- if (DT && DT->isReachableFromEntry(BB)) {
- DT->addNewBlock(NewBB, BB);
- FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB;
- }
- // Remove default branch instruction to the new BB.
- BB->getTerminator()->eraseFromParent();
- // Move the newly created basic block to the point right after the old basic
- // block so that it's in the "fall through" position.
- NewBB->moveAfter(BB);
- // Generate the stack protector instructions in the old basic block.
- LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
- LoadInst *LI2 = new LoadInst(AI, "", true, BB);
- ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
- BranchInst::Create(NewBB, FailBB, Cmp, BB);
- }
- // Return if we didn't modify any basic blocks. I.e., there are no return
- // statements in the function.
- if (!FailBB) return false;
- if (DT && FailBBDom)
- DT->addNewBlock(FailBB, FailBBDom);
- return true;
- }
- /// CreateFailBB - Create a basic block to jump to when the stack protector
- /// check fails.
- BasicBlock *StackProtector::CreateFailBB() {
- BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
- "CallStackCheckFailBlk", F);
- Constant *StackChkFail =
- M->getOrInsertFunction("__stack_chk_fail",
- Type::getVoidTy(F->getContext()), NULL);
- CallInst::Create(StackChkFail, "", FailBB);
- new UnreachableInst(F->getContext(), FailBB);
- return FailBB;
- }
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