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- //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements basic block placement transformations using the CFG
- // structure and branch probability estimates.
- //
- // The pass strives to preserve the structure of the CFG (that is, retain
- // a topological ordering of basic blocks) in the absense of a *strong* signal
- // to the contrary from probabilities. However, within the CFG structure, it
- // attempts to choose an ordering which favors placing more likely sequences of
- // blocks adjacent to each other.
- //
- // The algorithm works from the inner-most loop within a function outward, and
- // at each stage walks through the basic blocks, trying to coalesce them into
- // sequential chains where allowed by the CFG (or demanded by heavy
- // probabilities). Finally, it walks the blocks in topological order, and the
- // first time it reaches a chain of basic blocks, it schedules them in the
- // function in-order.
- //
- //===----------------------------------------------------------------------===//
- #define DEBUG_TYPE "block-placement2"
- #include "llvm/CodeGen/MachineBasicBlock.h"
- #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
- #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineLoopInfo.h"
- #include "llvm/CodeGen/MachineModuleInfo.h"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/Support/Allocator.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/SmallPtrSet.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/Target/TargetInstrInfo.h"
- #include "llvm/Target/TargetLowering.h"
- #include <algorithm>
- using namespace llvm;
- STATISTIC(NumCondBranches, "Number of conditional branches");
- STATISTIC(NumUncondBranches, "Number of uncondittional branches");
- STATISTIC(CondBranchTakenFreq,
- "Potential frequency of taking conditional branches");
- STATISTIC(UncondBranchTakenFreq,
- "Potential frequency of taking unconditional branches");
- namespace {
- class BlockChain;
- /// \brief Type for our function-wide basic block -> block chain mapping.
- typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
- }
- namespace {
- /// \brief A chain of blocks which will be laid out contiguously.
- ///
- /// This is the datastructure representing a chain of consecutive blocks that
- /// are profitable to layout together in order to maximize fallthrough
- /// probabilities. We also can use a block chain to represent a sequence of
- /// basic blocks which have some external (correctness) requirement for
- /// sequential layout.
- ///
- /// Eventually, the block chains will form a directed graph over the function.
- /// We provide an SCC-supporting-iterator in order to quicky build and walk the
- /// SCCs of block chains within a function.
- ///
- /// The block chains also have support for calculating and caching probability
- /// information related to the chain itself versus other chains. This is used
- /// for ranking during the final layout of block chains.
- class BlockChain {
- /// \brief The sequence of blocks belonging to this chain.
- ///
- /// This is the sequence of blocks for a particular chain. These will be laid
- /// out in-order within the function.
- SmallVector<MachineBasicBlock *, 4> Blocks;
- /// \brief A handle to the function-wide basic block to block chain mapping.
- ///
- /// This is retained in each block chain to simplify the computation of child
- /// block chains for SCC-formation and iteration. We store the edges to child
- /// basic blocks, and map them back to their associated chains using this
- /// structure.
- BlockToChainMapType &BlockToChain;
- public:
- /// \brief Construct a new BlockChain.
- ///
- /// This builds a new block chain representing a single basic block in the
- /// function. It also registers itself as the chain that block participates
- /// in with the BlockToChain mapping.
- BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
- : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
- assert(BB && "Cannot create a chain with a null basic block");
- BlockToChain[BB] = this;
- }
- /// \brief Iterator over blocks within the chain.
- typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
- /// \brief Beginning of blocks within the chain.
- iterator begin() const { return Blocks.begin(); }
- /// \brief End of blocks within the chain.
- iterator end() const { return Blocks.end(); }
- /// \brief Merge a block chain into this one.
- ///
- /// This routine merges a block chain into this one. It takes care of forming
- /// a contiguous sequence of basic blocks, updating the edge list, and
- /// updating the block -> chain mapping. It does not free or tear down the
- /// old chain, but the old chain's block list is no longer valid.
- void merge(MachineBasicBlock *BB, BlockChain *Chain) {
- assert(BB);
- assert(!Blocks.empty());
- // Fast path in case we don't have a chain already.
- if (!Chain) {
- assert(!BlockToChain[BB]);
- Blocks.push_back(BB);
- BlockToChain[BB] = this;
- return;
- }
- assert(BB == *Chain->begin());
- assert(Chain->begin() != Chain->end());
- // Update the incoming blocks to point to this chain, and add them to the
- // chain structure.
- for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
- BI != BE; ++BI) {
- Blocks.push_back(*BI);
- assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
- BlockToChain[*BI] = this;
- }
- }
- /// \brief Count of predecessors within the loop currently being processed.
- ///
- /// This count is updated at each loop we process to represent the number of
- /// in-loop predecessors of this chain.
- unsigned LoopPredecessors;
- };
- }
- namespace {
- class MachineBlockPlacement : public MachineFunctionPass {
- /// \brief A typedef for a block filter set.
- typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
- /// \brief A handle to the branch probability pass.
- const MachineBranchProbabilityInfo *MBPI;
- /// \brief A handle to the function-wide block frequency pass.
- const MachineBlockFrequencyInfo *MBFI;
- /// \brief A handle to the loop info.
- const MachineLoopInfo *MLI;
- /// \brief A handle to the target's instruction info.
- const TargetInstrInfo *TII;
- /// \brief A handle to the target's lowering info.
- const TargetLowering *TLI;
- /// \brief Allocator and owner of BlockChain structures.
- ///
- /// We build BlockChains lazily by merging together high probability BB
- /// sequences acording to the "Algo2" in the paper mentioned at the top of
- /// the file. To reduce malloc traffic, we allocate them using this slab-like
- /// allocator, and destroy them after the pass completes.
- SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
- /// \brief Function wide BasicBlock to BlockChain mapping.
- ///
- /// This mapping allows efficiently moving from any given basic block to the
- /// BlockChain it participates in, if any. We use it to, among other things,
- /// allow implicitly defining edges between chains as the existing edges
- /// between basic blocks.
- DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
- void markChainSuccessors(BlockChain &Chain,
- MachineBasicBlock *LoopHeaderBB,
- SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
- const BlockFilterSet *BlockFilter = 0);
- MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
- BlockChain &Chain,
- const BlockFilterSet *BlockFilter);
- MachineBasicBlock *selectBestCandidateBlock(
- BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
- const BlockFilterSet *BlockFilter);
- MachineBasicBlock *getFirstUnplacedBlock(
- MachineFunction &F,
- const BlockChain &PlacedChain,
- MachineFunction::iterator &PrevUnplacedBlockIt,
- const BlockFilterSet *BlockFilter);
- void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
- SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
- const BlockFilterSet *BlockFilter = 0);
- MachineBasicBlock *findBestLoopTop(MachineFunction &F,
- MachineLoop &L,
- const BlockFilterSet &LoopBlockSet);
- void buildLoopChains(MachineFunction &F, MachineLoop &L);
- void buildCFGChains(MachineFunction &F);
- void AlignLoops(MachineFunction &F);
- public:
- static char ID; // Pass identification, replacement for typeid
- MachineBlockPlacement() : MachineFunctionPass(ID) {
- initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
- }
- bool runOnMachineFunction(MachineFunction &F);
- void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<MachineBranchProbabilityInfo>();
- AU.addRequired<MachineBlockFrequencyInfo>();
- AU.addRequired<MachineLoopInfo>();
- MachineFunctionPass::getAnalysisUsage(AU);
- }
- };
- }
- char MachineBlockPlacement::ID = 0;
- char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
- INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
- "Branch Probability Basic Block Placement", false, false)
- INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
- INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
- INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
- INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
- "Branch Probability Basic Block Placement", false, false)
- #ifndef NDEBUG
- /// \brief Helper to print the name of a MBB.
- ///
- /// Only used by debug logging.
- static std::string getBlockName(MachineBasicBlock *BB) {
- std::string Result;
- raw_string_ostream OS(Result);
- OS << "BB#" << BB->getNumber()
- << " (derived from LLVM BB '" << BB->getName() << "')";
- OS.flush();
- return Result;
- }
- /// \brief Helper to print the number of a MBB.
- ///
- /// Only used by debug logging.
- static std::string getBlockNum(MachineBasicBlock *BB) {
- std::string Result;
- raw_string_ostream OS(Result);
- OS << "BB#" << BB->getNumber();
- OS.flush();
- return Result;
- }
- #endif
- /// \brief Mark a chain's successors as having one fewer preds.
- ///
- /// When a chain is being merged into the "placed" chain, this routine will
- /// quickly walk the successors of each block in the chain and mark them as
- /// having one fewer active predecessor. It also adds any successors of this
- /// chain which reach the zero-predecessor state to the worklist passed in.
- void MachineBlockPlacement::markChainSuccessors(
- BlockChain &Chain,
- MachineBasicBlock *LoopHeaderBB,
- SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
- const BlockFilterSet *BlockFilter) {
- // Walk all the blocks in this chain, marking their successors as having
- // a predecessor placed.
- for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
- CBI != CBE; ++CBI) {
- // Add any successors for which this is the only un-placed in-loop
- // predecessor to the worklist as a viable candidate for CFG-neutral
- // placement. No subsequent placement of this block will violate the CFG
- // shape, so we get to use heuristics to choose a favorable placement.
- for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
- SE = (*CBI)->succ_end();
- SI != SE; ++SI) {
- if (BlockFilter && !BlockFilter->count(*SI))
- continue;
- BlockChain &SuccChain = *BlockToChain[*SI];
- // Disregard edges within a fixed chain, or edges to the loop header.
- if (&Chain == &SuccChain || *SI == LoopHeaderBB)
- continue;
- // This is a cross-chain edge that is within the loop, so decrement the
- // loop predecessor count of the destination chain.
- if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
- BlockWorkList.push_back(*SuccChain.begin());
- }
- }
- }
- /// \brief Select the best successor for a block.
- ///
- /// This looks across all successors of a particular block and attempts to
- /// select the "best" one to be the layout successor. It only considers direct
- /// successors which also pass the block filter. It will attempt to avoid
- /// breaking CFG structure, but cave and break such structures in the case of
- /// very hot successor edges.
- ///
- /// \returns The best successor block found, or null if none are viable.
- MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
- MachineBasicBlock *BB, BlockChain &Chain,
- const BlockFilterSet *BlockFilter) {
- const BranchProbability HotProb(4, 5); // 80%
- MachineBasicBlock *BestSucc = 0;
- // FIXME: Due to the performance of the probability and weight routines in
- // the MBPI analysis, we manually compute probabilities using the edge
- // weights. This is suboptimal as it means that the somewhat subtle
- // definition of edge weight semantics is encoded here as well. We should
- // improve the MBPI interface to effeciently support query patterns such as
- // this.
- uint32_t BestWeight = 0;
- uint32_t WeightScale = 0;
- uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
- DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
- for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
- SE = BB->succ_end();
- SI != SE; ++SI) {
- if (BlockFilter && !BlockFilter->count(*SI))
- continue;
- BlockChain &SuccChain = *BlockToChain[*SI];
- if (&SuccChain == &Chain) {
- DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n");
- continue;
- }
- if (*SI != *SuccChain.begin()) {
- DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Mid chain!\n");
- continue;
- }
- uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
- BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
- // Only consider successors which are either "hot", or wouldn't violate
- // any CFG constraints.
- if (SuccChain.LoopPredecessors != 0) {
- if (SuccProb < HotProb) {
- DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n");
- continue;
- }
- // Make sure that a hot successor doesn't have a globally more important
- // predecessor.
- BlockFrequency CandidateEdgeFreq
- = MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl();
- bool BadCFGConflict = false;
- for (MachineBasicBlock::pred_iterator PI = (*SI)->pred_begin(),
- PE = (*SI)->pred_end();
- PI != PE; ++PI) {
- if (*PI == *SI || (BlockFilter && !BlockFilter->count(*PI)) ||
- BlockToChain[*PI] == &Chain)
- continue;
- BlockFrequency PredEdgeFreq
- = MBFI->getBlockFreq(*PI) * MBPI->getEdgeProbability(*PI, *SI);
- if (PredEdgeFreq >= CandidateEdgeFreq) {
- BadCFGConflict = true;
- break;
- }
- }
- if (BadCFGConflict) {
- DEBUG(dbgs() << " " << getBlockName(*SI)
- << " -> non-cold CFG conflict\n");
- continue;
- }
- }
- DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb
- << " (prob)"
- << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
- << "\n");
- if (BestSucc && BestWeight >= SuccWeight)
- continue;
- BestSucc = *SI;
- BestWeight = SuccWeight;
- }
- return BestSucc;
- }
- namespace {
- /// \brief Predicate struct to detect blocks already placed.
- class IsBlockPlaced {
- const BlockChain &PlacedChain;
- const BlockToChainMapType &BlockToChain;
- public:
- IsBlockPlaced(const BlockChain &PlacedChain,
- const BlockToChainMapType &BlockToChain)
- : PlacedChain(PlacedChain), BlockToChain(BlockToChain) {}
- bool operator()(MachineBasicBlock *BB) const {
- return BlockToChain.lookup(BB) == &PlacedChain;
- }
- };
- }
- /// \brief Select the best block from a worklist.
- ///
- /// This looks through the provided worklist as a list of candidate basic
- /// blocks and select the most profitable one to place. The definition of
- /// profitable only really makes sense in the context of a loop. This returns
- /// the most frequently visited block in the worklist, which in the case of
- /// a loop, is the one most desirable to be physically close to the rest of the
- /// loop body in order to improve icache behavior.
- ///
- /// \returns The best block found, or null if none are viable.
- MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
- BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
- const BlockFilterSet *BlockFilter) {
- // Once we need to walk the worklist looking for a candidate, cleanup the
- // worklist of already placed entries.
- // FIXME: If this shows up on profiles, it could be folded (at the cost of
- // some code complexity) into the loop below.
- WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
- IsBlockPlaced(Chain, BlockToChain)),
- WorkList.end());
- MachineBasicBlock *BestBlock = 0;
- BlockFrequency BestFreq;
- for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
- WBE = WorkList.end();
- WBI != WBE; ++WBI) {
- assert(!BlockFilter || BlockFilter->count(*WBI));
- BlockChain &SuccChain = *BlockToChain[*WBI];
- if (&SuccChain == &Chain) {
- DEBUG(dbgs() << " " << getBlockName(*WBI)
- << " -> Already merged!\n");
- continue;
- }
- assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
- BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
- DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq
- << " (freq)\n");
- if (BestBlock && BestFreq >= CandidateFreq)
- continue;
- BestBlock = *WBI;
- BestFreq = CandidateFreq;
- }
- return BestBlock;
- }
- /// \brief Retrieve the first unplaced basic block.
- ///
- /// This routine is called when we are unable to use the CFG to walk through
- /// all of the basic blocks and form a chain due to unnatural loops in the CFG.
- /// We walk through the function's blocks in order, starting from the
- /// LastUnplacedBlockIt. We update this iterator on each call to avoid
- /// re-scanning the entire sequence on repeated calls to this routine.
- MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
- MachineFunction &F, const BlockChain &PlacedChain,
- MachineFunction::iterator &PrevUnplacedBlockIt,
- const BlockFilterSet *BlockFilter) {
- for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
- ++I) {
- if (BlockFilter && !BlockFilter->count(I))
- continue;
- if (BlockToChain[I] != &PlacedChain) {
- PrevUnplacedBlockIt = I;
- // Now select the head of the chain to which the unplaced block belongs
- // as the block to place. This will force the entire chain to be placed,
- // and satisfies the requirements of merging chains.
- return *BlockToChain[I]->begin();
- }
- }
- return 0;
- }
- void MachineBlockPlacement::buildChain(
- MachineBasicBlock *BB,
- BlockChain &Chain,
- SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
- const BlockFilterSet *BlockFilter) {
- assert(BB);
- assert(BlockToChain[BB] == &Chain);
- MachineFunction &F = *BB->getParent();
- MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
- MachineBasicBlock *LoopHeaderBB = BB;
- markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
- BB = *llvm::prior(Chain.end());
- for (;;) {
- assert(BB);
- assert(BlockToChain[BB] == &Chain);
- assert(*llvm::prior(Chain.end()) == BB);
- MachineBasicBlock *BestSucc = 0;
- // Look for the best viable successor if there is one to place immediately
- // after this block.
- BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
- // If an immediate successor isn't available, look for the best viable
- // block among those we've identified as not violating the loop's CFG at
- // this point. This won't be a fallthrough, but it will increase locality.
- if (!BestSucc)
- BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
- if (!BestSucc) {
- BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt,
- BlockFilter);
- if (!BestSucc)
- break;
- DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
- "layout successor until the CFG reduces\n");
- }
- // Place this block, updating the datastructures to reflect its placement.
- BlockChain &SuccChain = *BlockToChain[BestSucc];
- // Zero out LoopPredecessors for the successor we're about to merge in case
- // we selected a successor that didn't fit naturally into the CFG.
- SuccChain.LoopPredecessors = 0;
- DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
- << " to " << getBlockNum(BestSucc) << "\n");
- markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
- Chain.merge(BestSucc, &SuccChain);
- BB = *llvm::prior(Chain.end());
- }
- DEBUG(dbgs() << "Finished forming chain for header block "
- << getBlockNum(*Chain.begin()) << "\n");
- }
- /// \brief Find the best loop top block for layout.
- ///
- /// This routine implements the logic to analyze the loop looking for the best
- /// block to layout at the top of the loop. Typically this is done to maximize
- /// fallthrough opportunities.
- MachineBasicBlock *
- MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
- MachineLoop &L,
- const BlockFilterSet &LoopBlockSet) {
- BlockFrequency BestExitEdgeFreq;
- MachineBasicBlock *ExitingBB = 0;
- MachineBasicBlock *LoopingBB = 0;
- // If there are exits to outer loops, loop rotation can severely limit
- // fallthrough opportunites unless it selects such an exit. Keep a set of
- // blocks where rotating to exit with that block will reach an outer loop.
- SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
- DEBUG(dbgs() << "Finding best loop exit for: "
- << getBlockName(L.getHeader()) << "\n");
- for (MachineLoop::block_iterator I = L.block_begin(),
- E = L.block_end();
- I != E; ++I) {
- BlockChain &Chain = *BlockToChain[*I];
- // Ensure that this block is at the end of a chain; otherwise it could be
- // mid-way through an inner loop or a successor of an analyzable branch.
- if (*I != *llvm::prior(Chain.end()))
- continue;
- // Now walk the successors. We need to establish whether this has a viable
- // exiting successor and whether it has a viable non-exiting successor.
- // We store the old exiting state and restore it if a viable looping
- // successor isn't found.
- MachineBasicBlock *OldExitingBB = ExitingBB;
- BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
- // We also compute and store the best looping successor for use in layout.
- MachineBasicBlock *BestLoopSucc = 0;
- // FIXME: Due to the performance of the probability and weight routines in
- // the MBPI analysis, we use the internal weights. This is only valid
- // because it is purely a ranking function, we don't care about anything
- // but the relative values.
- uint32_t BestLoopSuccWeight = 0;
- // FIXME: We also manually compute the probabilities to avoid quadratic
- // behavior.
- uint32_t WeightScale = 0;
- uint32_t SumWeight = MBPI->getSumForBlock(*I, WeightScale);
- for (MachineBasicBlock::succ_iterator SI = (*I)->succ_begin(),
- SE = (*I)->succ_end();
- SI != SE; ++SI) {
- if ((*SI)->isLandingPad())
- continue;
- if (*SI == *I)
- continue;
- BlockChain &SuccChain = *BlockToChain[*SI];
- // Don't split chains, either this chain or the successor's chain.
- if (&Chain == &SuccChain || *SI != *SuccChain.begin()) {
- DEBUG(dbgs() << " " << (LoopBlockSet.count(*SI) ? "looping: "
- : "exiting: ")
- << getBlockName(*I) << " -> "
- << getBlockName(*SI) << " (chain conflict)\n");
- continue;
- }
- uint32_t SuccWeight = MBPI->getEdgeWeight(*I, *SI);
- if (LoopBlockSet.count(*SI)) {
- DEBUG(dbgs() << " looping: " << getBlockName(*I) << " -> "
- << getBlockName(*SI) << " (" << SuccWeight << ")\n");
- if (BestLoopSucc && BestLoopSuccWeight >= SuccWeight)
- continue;
- BestLoopSucc = *SI;
- BestLoopSuccWeight = SuccWeight;
- continue;
- }
- BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
- BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(*I) * SuccProb;
- DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> "
- << getBlockName(*SI) << " (" << ExitEdgeFreq << ")\n");
- // Note that we slightly bias this toward an existing layout successor to
- // retain incoming order in the absence of better information.
- // FIXME: Should we bias this more strongly? It's pretty weak.
- if (!ExitingBB || ExitEdgeFreq > BestExitEdgeFreq ||
- ((*I)->isLayoutSuccessor(*SI) &&
- !(ExitEdgeFreq < BestExitEdgeFreq))) {
- BestExitEdgeFreq = ExitEdgeFreq;
- ExitingBB = *I;
- }
- if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI))
- if (ExitLoop->contains(&L))
- BlocksExitingToOuterLoop.insert(*I);
- }
- // Restore the old exiting state, no viable looping successor was found.
- if (!BestLoopSucc) {
- ExitingBB = OldExitingBB;
- BestExitEdgeFreq = OldBestExitEdgeFreq;
- continue;
- }
- // If this was best exiting block thus far, also record the looping block.
- if (ExitingBB == *I)
- LoopingBB = BestLoopSucc;
- }
- // Without a candidate exitting block or with only a single block in the
- // loop, just use the loop header to layout the loop.
- if (!ExitingBB || L.getNumBlocks() == 1)
- return L.getHeader();
- // Also, if we have exit blocks which lead to outer loops but didn't select
- // one of them as the exiting block we are rotating toward, disable loop
- // rotation altogether.
- if (!BlocksExitingToOuterLoop.empty() &&
- !BlocksExitingToOuterLoop.count(ExitingBB))
- return L.getHeader();
- assert(LoopingBB && "All successors of a loop block are exit blocks!");
- DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n");
- DEBUG(dbgs() << " Best top block: " << getBlockName(LoopingBB) << "\n");
- return LoopingBB;
- }
- /// \brief Forms basic block chains from the natural loop structures.
- ///
- /// These chains are designed to preserve the existing *structure* of the code
- /// as much as possible. We can then stitch the chains together in a way which
- /// both preserves the topological structure and minimizes taken conditional
- /// branches.
- void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
- MachineLoop &L) {
- // First recurse through any nested loops, building chains for those inner
- // loops.
- for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
- buildLoopChains(F, **LI);
- SmallVector<MachineBasicBlock *, 16> BlockWorkList;
- BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
- MachineBasicBlock *LayoutTop = findBestLoopTop(F, L, LoopBlockSet);
- BlockChain &LoopChain = *BlockToChain[LayoutTop];
- // FIXME: This is a really lame way of walking the chains in the loop: we
- // walk the blocks, and use a set to prevent visiting a particular chain
- // twice.
- SmallPtrSet<BlockChain *, 4> UpdatedPreds;
- assert(LoopChain.LoopPredecessors == 0);
- UpdatedPreds.insert(&LoopChain);
- for (MachineLoop::block_iterator BI = L.block_begin(),
- BE = L.block_end();
- BI != BE; ++BI) {
- BlockChain &Chain = *BlockToChain[*BI];
- if (!UpdatedPreds.insert(&Chain))
- continue;
- assert(Chain.LoopPredecessors == 0);
- for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
- BCI != BCE; ++BCI) {
- assert(BlockToChain[*BCI] == &Chain);
- for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
- PE = (*BCI)->pred_end();
- PI != PE; ++PI) {
- if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
- continue;
- ++Chain.LoopPredecessors;
- }
- }
- if (Chain.LoopPredecessors == 0)
- BlockWorkList.push_back(*Chain.begin());
- }
- buildChain(LayoutTop, LoopChain, BlockWorkList, &LoopBlockSet);
- DEBUG({
- // Crash at the end so we get all of the debugging output first.
- bool BadLoop = false;
- if (LoopChain.LoopPredecessors) {
- BadLoop = true;
- dbgs() << "Loop chain contains a block without its preds placed!\n"
- << " Loop header: " << getBlockName(*L.block_begin()) << "\n"
- << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
- }
- for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
- BCI != BCE; ++BCI)
- if (!LoopBlockSet.erase(*BCI)) {
- // We don't mark the loop as bad here because there are real situations
- // where this can occur. For example, with an unanalyzable fallthrough
- // from a loop block to a non-loop block or vice versa.
- dbgs() << "Loop chain contains a block not contained by the loop!\n"
- << " Loop header: " << getBlockName(*L.block_begin()) << "\n"
- << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
- << " Bad block: " << getBlockName(*BCI) << "\n";
- }
- if (!LoopBlockSet.empty()) {
- BadLoop = true;
- for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
- LBE = LoopBlockSet.end();
- LBI != LBE; ++LBI)
- dbgs() << "Loop contains blocks never placed into a chain!\n"
- << " Loop header: " << getBlockName(*L.block_begin()) << "\n"
- << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
- << " Bad block: " << getBlockName(*LBI) << "\n";
- }
- assert(!BadLoop && "Detected problems with the placement of this loop.");
- });
- }
- void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
- // Ensure that every BB in the function has an associated chain to simplify
- // the assumptions of the remaining algorithm.
- SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
- for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
- MachineBasicBlock *BB = FI;
- BlockChain *Chain
- = new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
- // Also, merge any blocks which we cannot reason about and must preserve
- // the exact fallthrough behavior for.
- for (;;) {
- Cond.clear();
- MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
- if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
- break;
- MachineFunction::iterator NextFI(llvm::next(FI));
- MachineBasicBlock *NextBB = NextFI;
- // Ensure that the layout successor is a viable block, as we know that
- // fallthrough is a possibility.
- assert(NextFI != FE && "Can't fallthrough past the last block.");
- DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
- << getBlockName(BB) << " -> " << getBlockName(NextBB)
- << "\n");
- Chain->merge(NextBB, 0);
- FI = NextFI;
- BB = NextBB;
- }
- }
- // Build any loop-based chains.
- for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
- ++LI)
- buildLoopChains(F, **LI);
- SmallVector<MachineBasicBlock *, 16> BlockWorkList;
- SmallPtrSet<BlockChain *, 4> UpdatedPreds;
- for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
- MachineBasicBlock *BB = &*FI;
- BlockChain &Chain = *BlockToChain[BB];
- if (!UpdatedPreds.insert(&Chain))
- continue;
- assert(Chain.LoopPredecessors == 0);
- for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
- BCI != BCE; ++BCI) {
- assert(BlockToChain[*BCI] == &Chain);
- for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
- PE = (*BCI)->pred_end();
- PI != PE; ++PI) {
- if (BlockToChain[*PI] == &Chain)
- continue;
- ++Chain.LoopPredecessors;
- }
- }
- if (Chain.LoopPredecessors == 0)
- BlockWorkList.push_back(*Chain.begin());
- }
- BlockChain &FunctionChain = *BlockToChain[&F.front()];
- buildChain(&F.front(), FunctionChain, BlockWorkList);
- typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
- DEBUG({
- // Crash at the end so we get all of the debugging output first.
- bool BadFunc = false;
- FunctionBlockSetType FunctionBlockSet;
- for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
- FunctionBlockSet.insert(FI);
- for (BlockChain::iterator BCI = FunctionChain.begin(),
- BCE = FunctionChain.end();
- BCI != BCE; ++BCI)
- if (!FunctionBlockSet.erase(*BCI)) {
- BadFunc = true;
- dbgs() << "Function chain contains a block not in the function!\n"
- << " Bad block: " << getBlockName(*BCI) << "\n";
- }
- if (!FunctionBlockSet.empty()) {
- BadFunc = true;
- for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
- FBE = FunctionBlockSet.end();
- FBI != FBE; ++FBI)
- dbgs() << "Function contains blocks never placed into a chain!\n"
- << " Bad block: " << getBlockName(*FBI) << "\n";
- }
- assert(!BadFunc && "Detected problems with the block placement.");
- });
- // Splice the blocks into place.
- MachineFunction::iterator InsertPos = F.begin();
- for (BlockChain::iterator BI = FunctionChain.begin(),
- BE = FunctionChain.end();
- BI != BE; ++BI) {
- DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
- : " ... ")
- << getBlockName(*BI) << "\n");
- if (InsertPos != MachineFunction::iterator(*BI))
- F.splice(InsertPos, *BI);
- else
- ++InsertPos;
- // Update the terminator of the previous block.
- if (BI == FunctionChain.begin())
- continue;
- MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
- // FIXME: It would be awesome of updateTerminator would just return rather
- // than assert when the branch cannot be analyzed in order to remove this
- // boiler plate.
- Cond.clear();
- MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
- if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
- PrevBB->updateTerminator();
- }
- // Fixup the last block.
- Cond.clear();
- MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
- if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
- F.back().updateTerminator();
- }
- /// \brief Recursive helper to align a loop and any nested loops.
- static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
- // Recurse through nested loops.
- for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
- AlignLoop(F, *I, Align);
- L->getTopBlock()->setAlignment(Align);
- }
- /// \brief Align loop headers to target preferred alignments.
- void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
- if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
- return;
- unsigned Align = TLI->getPrefLoopAlignment();
- if (!Align)
- return; // Don't care about loop alignment.
- for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
- AlignLoop(F, *I, Align);
- }
- bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
- // Check for single-block functions and skip them.
- if (llvm::next(F.begin()) == F.end())
- return false;
- MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
- MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
- MLI = &getAnalysis<MachineLoopInfo>();
- TII = F.getTarget().getInstrInfo();
- TLI = F.getTarget().getTargetLowering();
- assert(BlockToChain.empty());
- buildCFGChains(F);
- AlignLoops(F);
- BlockToChain.clear();
- ChainAllocator.DestroyAll();
- // We always return true as we have no way to track whether the final order
- // differs from the original order.
- return true;
- }
- namespace {
- /// \brief A pass to compute block placement statistics.
- ///
- /// A separate pass to compute interesting statistics for evaluating block
- /// placement. This is separate from the actual placement pass so that they can
- /// be computed in the absense of any placement transformations or when using
- /// alternative placement strategies.
- class MachineBlockPlacementStats : public MachineFunctionPass {
- /// \brief A handle to the branch probability pass.
- const MachineBranchProbabilityInfo *MBPI;
- /// \brief A handle to the function-wide block frequency pass.
- const MachineBlockFrequencyInfo *MBFI;
- public:
- static char ID; // Pass identification, replacement for typeid
- MachineBlockPlacementStats() : MachineFunctionPass(ID) {
- initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
- }
- bool runOnMachineFunction(MachineFunction &F);
- void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<MachineBranchProbabilityInfo>();
- AU.addRequired<MachineBlockFrequencyInfo>();
- AU.setPreservesAll();
- MachineFunctionPass::getAnalysisUsage(AU);
- }
- };
- }
- char MachineBlockPlacementStats::ID = 0;
- char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
- INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
- "Basic Block Placement Stats", false, false)
- INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
- INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
- INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
- "Basic Block Placement Stats", false, false)
- bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
- // Check for single-block functions and skip them.
- if (llvm::next(F.begin()) == F.end())
- return false;
- MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
- MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
- for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
- BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
- Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
- : NumUncondBranches;
- Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
- : UncondBranchTakenFreq;
- for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
- SE = I->succ_end();
- SI != SE; ++SI) {
- // Skip if this successor is a fallthrough.
- if (I->isLayoutSuccessor(*SI))
- continue;
- BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
- ++NumBranches;
- BranchTakenFreq += EdgeFreq.getFrequency();
- }
- }
- return false;
- }
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