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- //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This pass assigns local frame indices to stack slots relative to one another
- // and allocates additional base registers to access them when the target
- // estimates they are likely to be out of range of stack pointer and frame
- // pointer relative addressing.
- //
- //===----------------------------------------------------------------------===//
- #define DEBUG_TYPE "localstackalloc"
- #include "llvm/Constants.h"
- #include "llvm/DerivedTypes.h"
- #include "llvm/Instructions.h"
- #include "llvm/Intrinsics.h"
- #include "llvm/LLVMContext.h"
- #include "llvm/Module.h"
- #include "llvm/Pass.h"
- #include "llvm/ADT/SmallSet.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/ADT/STLExtras.h"
- #include "llvm/CodeGen/MachineFrameInfo.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/raw_ostream.h"
- #include "llvm/Target/TargetRegisterInfo.h"
- #include "llvm/Target/TargetFrameLowering.h"
- using namespace llvm;
- STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
- STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
- STATISTIC(NumReplacements, "Number of frame indices references replaced");
- namespace {
- class FrameRef {
- MachineBasicBlock::iterator MI; // Instr referencing the frame
- int64_t LocalOffset; // Local offset of the frame idx referenced
- public:
- FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
- MI(I), LocalOffset(Offset) {}
- bool operator<(const FrameRef &RHS) const {
- return LocalOffset < RHS.LocalOffset;
- }
- MachineBasicBlock::iterator getMachineInstr() { return MI; }
- };
- class LocalStackSlotPass: public MachineFunctionPass {
- SmallVector<int64_t,16> LocalOffsets;
- void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
- bool StackGrowsDown, unsigned &MaxAlign);
- void calculateFrameObjectOffsets(MachineFunction &Fn);
- bool insertFrameReferenceRegisters(MachineFunction &Fn);
- public:
- static char ID; // Pass identification, replacement for typeid
- explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
- bool runOnMachineFunction(MachineFunction &MF);
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.setPreservesCFG();
- MachineFunctionPass::getAnalysisUsage(AU);
- }
- private:
- };
- } // end anonymous namespace
- char LocalStackSlotPass::ID = 0;
- char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
- INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
- "Local Stack Slot Allocation", false, false)
- bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
- MachineFrameInfo *MFI = MF.getFrameInfo();
- const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
- unsigned LocalObjectCount = MFI->getObjectIndexEnd();
- // If the target doesn't want/need this pass, or if there are no locals
- // to consider, early exit.
- if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
- return true;
- // Make sure we have enough space to store the local offsets.
- LocalOffsets.resize(MFI->getObjectIndexEnd());
- // Lay out the local blob.
- calculateFrameObjectOffsets(MF);
- // Insert virtual base registers to resolve frame index references.
- bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
- // Tell MFI whether any base registers were allocated. PEI will only
- // want to use the local block allocations from this pass if there were any.
- // Otherwise, PEI can do a bit better job of getting the alignment right
- // without a hole at the start since it knows the alignment of the stack
- // at the start of local allocation, and this pass doesn't.
- MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
- return true;
- }
- /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
- void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
- int FrameIdx, int64_t &Offset,
- bool StackGrowsDown,
- unsigned &MaxAlign) {
- // If the stack grows down, add the object size to find the lowest address.
- if (StackGrowsDown)
- Offset += MFI->getObjectSize(FrameIdx);
- unsigned Align = MFI->getObjectAlignment(FrameIdx);
- // If the alignment of this object is greater than that of the stack, then
- // increase the stack alignment to match.
- MaxAlign = std::max(MaxAlign, Align);
- // Adjust to alignment boundary.
- Offset = (Offset + Align - 1) / Align * Align;
- int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
- DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
- << LocalOffset << "\n");
- // Keep the offset available for base register allocation
- LocalOffsets[FrameIdx] = LocalOffset;
- // And tell MFI about it for PEI to use later
- MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
- if (!StackGrowsDown)
- Offset += MFI->getObjectSize(FrameIdx);
- ++NumAllocations;
- }
- /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
- /// abstract stack objects.
- ///
- void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
- // Loop over all of the stack objects, assigning sequential addresses...
- MachineFrameInfo *MFI = Fn.getFrameInfo();
- const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
- bool StackGrowsDown =
- TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
- int64_t Offset = 0;
- unsigned MaxAlign = 0;
- // Make sure that the stack protector comes before the local variables on the
- // stack.
- SmallSet<int, 16> LargeStackObjs;
- if (MFI->getStackProtectorIndex() >= 0) {
- AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
- StackGrowsDown, MaxAlign);
- // Assign large stack objects first.
- for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
- if (MFI->isDeadObjectIndex(i))
- continue;
- if (MFI->getStackProtectorIndex() == (int)i)
- continue;
- if (!MFI->MayNeedStackProtector(i))
- continue;
- AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
- LargeStackObjs.insert(i);
- }
- }
- // Then assign frame offsets to stack objects that are not used to spill
- // callee saved registers.
- for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
- if (MFI->isDeadObjectIndex(i))
- continue;
- if (MFI->getStackProtectorIndex() == (int)i)
- continue;
- if (LargeStackObjs.count(i))
- continue;
- AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
- }
- // Remember how big this blob of stack space is
- MFI->setLocalFrameSize(Offset);
- MFI->setLocalFrameMaxAlign(MaxAlign);
- }
- static inline bool
- lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
- std::pair<unsigned, int64_t> &RegOffset,
- int64_t FrameSizeAdjust,
- int64_t LocalFrameOffset,
- const MachineInstr *MI,
- const TargetRegisterInfo *TRI) {
- unsigned e = Regs.size();
- for (unsigned i = 0; i < e; ++i) {
- RegOffset = Regs[i];
- // Check if the relative offset from the where the base register references
- // to the target address is in range for the instruction.
- int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
- if (TRI->isFrameOffsetLegal(MI, Offset))
- return true;
- }
- return false;
- }
- bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
- // Scan the function's instructions looking for frame index references.
- // For each, ask the target if it wants a virtual base register for it
- // based on what we can tell it about where the local will end up in the
- // stack frame. If it wants one, re-use a suitable one we've previously
- // allocated, or if there isn't one that fits the bill, allocate a new one
- // and ask the target to create a defining instruction for it.
- bool UsedBaseReg = false;
- MachineFrameInfo *MFI = Fn.getFrameInfo();
- const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
- const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
- bool StackGrowsDown =
- TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
- // Collect all of the instructions in the block that reference
- // a frame index. Also store the frame index referenced to ease later
- // lookup. (For any insn that has more than one FI reference, we arbitrarily
- // choose the first one).
- SmallVector<FrameRef, 64> FrameReferenceInsns;
- // A base register definition is a register + offset pair.
- SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
- for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
- for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
- MachineInstr *MI = I;
- // Debug value instructions can't be out of range, so they don't need
- // any updates.
- if (MI->isDebugValue())
- continue;
- // For now, allocate the base register(s) within the basic block
- // where they're used, and don't try to keep them around outside
- // of that. It may be beneficial to try sharing them more broadly
- // than that, but the increased register pressure makes that a
- // tricky thing to balance. Investigate if re-materializing these
- // becomes an issue.
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
- // Consider replacing all frame index operands that reference
- // an object allocated in the local block.
- if (MI->getOperand(i).isFI()) {
- // Don't try this with values not in the local block.
- if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
- break;
- FrameReferenceInsns.
- push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
- break;
- }
- }
- }
- }
- // Sort the frame references by local offset
- array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
- MachineBasicBlock *Entry = Fn.begin();
- // Loop through the frame references and allocate for them as necessary.
- for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
- MachineBasicBlock::iterator I =
- FrameReferenceInsns[ref].getMachineInstr();
- MachineInstr *MI = I;
- for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
- // Consider replacing all frame index operands that reference
- // an object allocated in the local block.
- if (MI->getOperand(idx).isFI()) {
- int FrameIdx = MI->getOperand(idx).getIndex();
- assert(MFI->isObjectPreAllocated(FrameIdx) &&
- "Only pre-allocated locals expected!");
- DEBUG(dbgs() << "Considering: " << *MI);
- if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
- unsigned BaseReg = 0;
- int64_t Offset = 0;
- int64_t FrameSizeAdjust =
- StackGrowsDown ? MFI->getLocalFrameSize() : 0;
- DEBUG(dbgs() << " Replacing FI in: " << *MI);
- // If we have a suitable base register available, use it; otherwise
- // create a new one. Note that any offset encoded in the
- // instruction itself will be taken into account by the target,
- // so we don't have to adjust for it here when reusing a base
- // register.
- std::pair<unsigned, int64_t> RegOffset;
- if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
- FrameSizeAdjust,
- LocalOffsets[FrameIdx],
- MI, TRI)) {
- DEBUG(dbgs() << " Reusing base register " <<
- RegOffset.first << "\n");
- // We found a register to reuse.
- BaseReg = RegOffset.first;
- Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
- RegOffset.second;
- } else {
- // No previously defined register was in range, so create a
- // new one.
- int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
- const TargetRegisterClass *RC = TRI->getPointerRegClass();
- BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
- DEBUG(dbgs() << " Materializing base register " << BaseReg <<
- " at frame local offset " <<
- LocalOffsets[FrameIdx] + InstrOffset << "\n");
- // Tell the target to insert the instruction to initialize
- // the base register.
- // MachineBasicBlock::iterator InsertionPt = Entry->begin();
- TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
- InstrOffset);
- // The base register already includes any offset specified
- // by the instruction, so account for that so it doesn't get
- // applied twice.
- Offset = -InstrOffset;
- int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
- InstrOffset;
- BaseRegisters.push_back(
- std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
- ++NumBaseRegisters;
- UsedBaseReg = true;
- }
- assert(BaseReg != 0 && "Unable to allocate virtual base register!");
- // Modify the instruction to use the new base register rather
- // than the frame index operand.
- TRI->resolveFrameIndex(I, BaseReg, Offset);
- DEBUG(dbgs() << "Resolved: " << *MI);
- ++NumReplacements;
- }
- }
- }
- }
- return UsedBaseReg;
- }
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