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- //===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This pass inserts stack protectors into functions which need them. A variable
- // with a random value in it is stored onto the stack before the local variables
- // are allocated. Upon exiting the block, the stored value is checked. If it's
- // changed, then there was some sort of violation and the program aborts.
- //
- //===----------------------------------------------------------------------===//
- #define DEBUG_TYPE "stack-protector"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/Attributes.h"
- #include "llvm/Constants.h"
- #include "llvm/DerivedTypes.h"
- #include "llvm/Function.h"
- #include "llvm/Instructions.h"
- #include "llvm/Intrinsics.h"
- #include "llvm/Module.h"
- #include "llvm/Pass.h"
- #include "llvm/Support/CommandLine.h"
- #include "llvm/Target/TargetData.h"
- #include "llvm/Target/TargetLowering.h"
- using namespace llvm;
- // SSPBufferSize - The lower bound for a buffer to be considered for stack
- // smashing protection.
- static cl::opt<unsigned>
- SSPBufferSize("stack-protector-buffer-size", cl::init(8),
- cl::desc("Lower bound for a buffer to be considered for "
- "stack protection"));
- namespace {
- class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
- /// TLI - Keep a pointer of a TargetLowering to consult for determining
- /// target type sizes.
- const TargetLowering *TLI;
- Function *F;
- Module *M;
- /// InsertStackProtectors - Insert code into the prologue and epilogue of
- /// the function.
- ///
- /// - The prologue code loads and stores the stack guard onto the stack.
- /// - The epilogue checks the value stored in the prologue against the
- /// original value. It calls __stack_chk_fail if they differ.
- bool InsertStackProtectors();
- /// CreateFailBB - Create a basic block to jump to when the stack protector
- /// check fails.
- BasicBlock *CreateFailBB();
- /// RequiresStackProtector - Check whether or not this function needs a
- /// stack protector based upon the stack protector level.
- bool RequiresStackProtector() const;
- public:
- static char ID; // Pass identification, replacement for typeid.
- StackProtector() : FunctionPass(&ID), TLI(0) {}
- StackProtector(const TargetLowering *tli)
- : FunctionPass(&ID), TLI(tli) {}
- virtual bool runOnFunction(Function &Fn);
- };
- } // end anonymous namespace
- char StackProtector::ID = 0;
- static RegisterPass<StackProtector>
- X("stack-protector", "Insert stack protectors");
- FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
- return new StackProtector(tli);
- }
- bool StackProtector::runOnFunction(Function &Fn) {
- F = &Fn;
- M = F->getParent();
- if (!RequiresStackProtector()) return false;
-
- return InsertStackProtectors();
- }
- /// RequiresStackProtector - Check whether or not this function needs a stack
- /// protector based upon the stack protector level. The heuristic we use is to
- /// add a guard variable to functions that call alloca, and functions with
- /// buffers larger than SSPBufferSize bytes.
- bool StackProtector::RequiresStackProtector() const {
- if (F->hasFnAttr(Attribute::StackProtectReq))
- return true;
- if (!F->hasFnAttr(Attribute::StackProtect))
- return false;
- const TargetData *TD = TLI->getTargetData();
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
- BasicBlock *BB = I;
- for (BasicBlock::iterator
- II = BB->begin(), IE = BB->end(); II != IE; ++II)
- if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
- if (AI->isArrayAllocation())
- // This is a call to alloca with a variable size. Emit stack
- // protectors.
- return true;
- if (const ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType()))
- // If an array has more than SSPBufferSize bytes of allocated space,
- // then we emit stack protectors.
- if (SSPBufferSize <= TD->getTypeAllocSize(AT))
- return true;
- }
- }
- return false;
- }
- /// InsertStackProtectors - Insert code into the prologue and epilogue of the
- /// function.
- ///
- /// - The prologue code loads and stores the stack guard onto the stack.
- /// - The epilogue checks the value stored in the prologue against the original
- /// value. It calls __stack_chk_fail if they differ.
- bool StackProtector::InsertStackProtectors() {
- BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
- AllocaInst *AI = 0; // Place on stack that stores the stack guard.
- Constant *StackGuardVar = 0; // The stack guard variable.
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
- BasicBlock *BB = I++;
- ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
- if (!RI) continue;
- if (!FailBB) {
- // Insert code into the entry block that stores the __stack_chk_guard
- // variable onto the stack:
- //
- // entry:
- // StackGuardSlot = alloca i8*
- // StackGuard = load __stack_chk_guard
- // call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
- //
- PointerType *PtrTy = PointerType::getUnqual(
- Type::getInt8Ty(RI->getContext()));
- StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
- BasicBlock &Entry = F->getEntryBlock();
- Instruction *InsPt = &Entry.front();
- AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
- LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
- Value *Args[] = { LI, AI };
- CallInst::
- Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
- &Args[0], array_endof(Args), "", InsPt);
- // Create the basic block to jump to when the guard check fails.
- FailBB = CreateFailBB();
- }
- // For each block with a return instruction, convert this:
- //
- // return:
- // ...
- // ret ...
- //
- // into this:
- //
- // return:
- // ...
- // %1 = load __stack_chk_guard
- // %2 = load StackGuardSlot
- // %3 = cmp i1 %1, %2
- // br i1 %3, label %SP_return, label %CallStackCheckFailBlk
- //
- // SP_return:
- // ret ...
- //
- // CallStackCheckFailBlk:
- // call void @__stack_chk_fail()
- // unreachable
- // Split the basic block before the return instruction.
- BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
- // Remove default branch instruction to the new BB.
- BB->getTerminator()->eraseFromParent();
- // Move the newly created basic block to the point right after the old basic
- // block so that it's in the "fall through" position.
- NewBB->moveAfter(BB);
- // Generate the stack protector instructions in the old basic block.
- LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
- LoadInst *LI2 = new LoadInst(AI, "", true, BB);
- ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
- BranchInst::Create(NewBB, FailBB, Cmp, BB);
- }
- // Return if we didn't modify any basic blocks. I.e., there are no return
- // statements in the function.
- if (!FailBB) return false;
- return true;
- }
- /// CreateFailBB - Create a basic block to jump to when the stack protector
- /// check fails.
- BasicBlock *StackProtector::CreateFailBB() {
- BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
- "CallStackCheckFailBlk", F);
- Constant *StackChkFail =
- M->getOrInsertFunction("__stack_chk_fail",
- Type::getVoidTy(F->getContext()), NULL);
- CallInst::Create(StackChkFail, "", FailBB);
- new UnreachableInst(F->getContext(), FailBB);
- return FailBB;
- }
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