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- //===- TypeTraitsTest.cpp -------------------------------------------------===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Support/type_traits.h"
- #include "gtest/gtest.h"
- namespace {
- // Compile-time tests using static assert.
- namespace triviality {
- // Helper for compile time checking trivially copy constructible and trivially
- // move constructible type traits.
- template <typename T, bool IsTriviallyCopyConstructible,
- bool IsTriviallyMoveConstructible>
- void TrivialityTester() {
- static_assert(llvm::is_trivially_copy_constructible<T>::value ==
- IsTriviallyCopyConstructible,
- "Mismatch in expected trivial copy construction!");
- static_assert(llvm::is_trivially_move_constructible<T>::value ==
- IsTriviallyMoveConstructible,
- "Mismatch in expected trivial move construction!");
- #if defined(_LIBCPP_VERSION) || defined(_MSC_VER)
- // On compilers with support for the standard traits, make sure they agree.
- static_assert(std::is_trivially_copy_constructible<T>::value ==
- IsTriviallyCopyConstructible,
- "Mismatch in expected trivial copy construction!");
- static_assert(std::is_trivially_move_constructible<T>::value ==
- IsTriviallyMoveConstructible,
- "Mismatch in expected trivial move construction!");
- #endif
- }
- template void TrivialityTester<int, true, true>();
- template void TrivialityTester<void *, true, true>();
- template void TrivialityTester<int &, true, true>();
- template void TrivialityTester<int &&, false, true>();
- struct X {};
- struct Y {
- Y(const Y &);
- };
- struct Z {
- Z(const Z &);
- Z(Z &&);
- };
- struct A {
- A(const A &) = default;
- A(A &&);
- };
- struct B {
- B(const B &);
- B(B &&) = default;
- };
- template void TrivialityTester<X, true, true>();
- template void TrivialityTester<Y, false, false>();
- template void TrivialityTester<Z, false, false>();
- template void TrivialityTester<A, true, false>();
- template void TrivialityTester<B, false, true>();
- template void TrivialityTester<Z &, true, true>();
- template void TrivialityTester<A &, true, true>();
- template void TrivialityTester<B &, true, true>();
- template void TrivialityTester<Z &&, false, true>();
- template void TrivialityTester<A &&, false, true>();
- template void TrivialityTester<B &&, false, true>();
- TEST(Triviality, Tester) {
- TrivialityTester<int, true, true>();
- TrivialityTester<void *, true, true>();
- TrivialityTester<int &, true, true>();
- TrivialityTester<int &&, false, true>();
- TrivialityTester<X, true, true>();
- TrivialityTester<Y, false, false>();
- TrivialityTester<Z, false, false>();
- TrivialityTester<A, true, false>();
- TrivialityTester<B, false, true>();
- TrivialityTester<Z &, true, true>();
- TrivialityTester<A &, true, true>();
- TrivialityTester<B &, true, true>();
- TrivialityTester<Z &&, false, true>();
- TrivialityTester<A &&, false, true>();
- TrivialityTester<B &&, false, true>();
- }
- } // namespace triviality
- } // end anonymous namespace
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