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@@ -10,8 +10,6 @@
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// This small program provides an example of how to quickly build a small
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// This small program provides an example of how to quickly build a small
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// module with two functions and execute it with the JIT.
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// module with two functions and execute it with the JIT.
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//
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//
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-//===------------------------------------------------------------------------===
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-
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// Goal:
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// Goal:
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// The goal of this snippet is to create in the memory
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// The goal of this snippet is to create in the memory
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// the LLVM module consisting of two functions as follow:
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// the LLVM module consisting of two functions as follow:
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@@ -34,118 +32,78 @@
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// conflict of temporary function name with some real
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// conflict of temporary function name with some real
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// existing function name?
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// existing function name?
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//
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//
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+//===----------------------------------------------------------------------===//
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-#include <iostream>
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-
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-#include <llvm/Module.h>
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-#include <llvm/DerivedTypes.h>
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-#include <llvm/Constants.h>
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-#include <llvm/Instructions.h>
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-#include <llvm/ModuleProvider.h>
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-
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+#include "llvm/Module.h"
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+#include "llvm/Constants.h"
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+#include "llvm/Type.h"
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+#include "llvm/Instructions.h"
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+#include "llvm/ModuleProvider.h"
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#include "llvm/ExecutionEngine/ExecutionEngine.h"
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#include "llvm/ExecutionEngine/ExecutionEngine.h"
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#include "llvm/ExecutionEngine/GenericValue.h"
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#include "llvm/ExecutionEngine/GenericValue.h"
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-
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-
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+#include <iostream>
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using namespace llvm;
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using namespace llvm;
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int main() {
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int main() {
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-
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// Create some module to put our function into it.
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// Create some module to put our function into it.
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Module *M = new Module("test");
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Module *M = new Module("test");
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+ // Create the add1 function entry and insert this entry into module M. The
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+ // function will have a return type of "int" and take an argument of "int".
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+ // The '0' terminates the list of argument types.
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+ Function *Add1F = M->getOrInsertFunction("add1", Type::IntTy, Type::IntTy, 0);
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- // We are about to create the add1 function:
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- Function *Add1F;
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-
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- {
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- // first create type for the single argument of add1 function:
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- // the type is 'int ()'
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- std::vector<const Type*> ArgT(1);
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- ArgT[0] = Type::IntTy;
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-
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- // now create full type of the add1 function:
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- FunctionType *Add1T = FunctionType::get(Type::IntTy, // type of result
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- ArgT,
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- /*not vararg*/false);
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-
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- // Now create the add1 function entry and
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- // insert this entry into module M
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- // (By passing a module as the last parameter to the Function constructor,
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- // it automatically gets appended to the Module.)
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- Add1F = new Function(Add1T,
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- Function::ExternalLinkage, // maybe too much
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- "add1", M);
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-
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- // Add a basic block to the function... (again, it automatically inserts
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- // because of the last argument.)
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- BasicBlock *BB = new BasicBlock("EntryBlock of add1 function", Add1F);
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+ // Add a basic block to the function. As before, it automatically inserts
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+ // because of the last argument.
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+ BasicBlock *BB = new BasicBlock("EntryBlock", Add1F);
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- // Get pointers to the constant `1'...
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- Value *One = ConstantSInt::get(Type::IntTy, 1);
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+ // Get pointers to the constant `1'.
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+ Value *One = ConstantSInt::get(Type::IntTy, 1);
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- // Get pointers to the integer argument of the add1 function...
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- assert(Add1F->abegin() != Add1F->aend()); // Make sure there's an arg
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- Argument &ArgX = Add1F->afront(); // Get the arg
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+ // Get pointers to the integer argument of the add1 function...
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+ assert(Add1F->abegin() != Add1F->aend()); // Make sure there's an arg
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+ Argument *ArgX = Add1F->abegin(); // Get the arg
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+ ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
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- // Create the add instruction... does not insert...
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- Instruction *Add = BinaryOperator::create(Instruction::Add, One, &ArgX,
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- "addresult");
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-
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- // explicitly insert it into the basic block...
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- BB->getInstList().push_back(Add);
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+ // Create the add instruction, inserting it into the end of BB.
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+ Instruction *Add = BinaryOperator::createAdd(One, ArgX, "addresult", BB);
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- // Create the return instruction and add it to the basic block
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- BB->getInstList().push_back(new ReturnInst(Add));
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+ // Create the return instruction and add it to the basic block
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+ new ReturnInst(Add, BB);
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- // function add1 is ready
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- }
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+ // Now, function add1 is ready.
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- // now we going to create function `foo':
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- Function *FooF;
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+ // Now we going to create function `foo', which returns an int and takes no
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+ // arguments.
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+ Function *FooF = M->getOrInsertFunction("foo", Type::IntTy, 0);
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- {
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- // Create the foo function type:
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- FunctionType *FooT =
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- FunctionType::get(Type::IntTy, // result has type: 'int ()'
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- std::vector<const Type*>(), // no arguments
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- /*not vararg*/false);
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-
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- // create the entry for function `foo' and insert
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- // this entry into module M:
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- FooF =
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- new Function(FooT,
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- Function::ExternalLinkage, // too wide?
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- "foo", M);
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-
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- // Add a basic block to the FooF function...
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- BasicBlock *BB = new BasicBlock("EntryBlock of add1 function", FooF);
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+ // Add a basic block to the FooF function.
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+ BB = new BasicBlock("EntryBlock", FooF);
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- // Get pointers to the constant `10'...
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- Value *Ten = ConstantSInt::get(Type::IntTy, 10);
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+ // Get pointers to the constant `10'.
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+ Value *Ten = ConstantSInt::get(Type::IntTy, 10);
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- // Put the argument Ten on stack and make call:
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- // ...
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- std::vector<Value*> Params;
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- Params.push_back(Ten);
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- CallInst * Add1CallRes = new CallInst(Add1F, Params, "add1", BB);
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+ // Pass Ten to the call call:
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+ std::vector<Value*> Params;
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+ Params.push_back(Ten);
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+ CallInst * Add1CallRes = new CallInst(Add1F, Params, "add1", BB);
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- // Create the return instruction and add it to the basic block
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- BB->getInstList().push_back(new ReturnInst(Add1CallRes));
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-
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- }
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+ // Create the return instruction and add it to the basic block.
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+ new ReturnInst(Add1CallRes, BB);
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- // Now we going to create JIT ??
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+ // Now we create the JIT.
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ExistingModuleProvider* MP = new ExistingModuleProvider(M);
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ExistingModuleProvider* MP = new ExistingModuleProvider(M);
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- ExecutionEngine* EE = ExecutionEngine::create( MP, true );
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+ ExecutionEngine* EE = ExecutionEngine::create(MP, true);
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+
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+ std::cout << "We just constructed this LLVM module:\n\n" << *M;
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+ std::cout << "\n\nRunning foo: " << std::flush;
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// Call the `foo' function with no arguments:
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// Call the `foo' function with no arguments:
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std::vector<GenericValue> noargs;
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std::vector<GenericValue> noargs;
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GenericValue gv = EE->runFunction(FooF, noargs);
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GenericValue gv = EE->runFunction(FooF, noargs);
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- // import result of execution:
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- std::cout << "Result: " << gv.IntVal << std:: endl;
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-
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+ // Import result of execution:
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+ std::cout << "Result: " << gv.IntVal << "\n";
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return 0;
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return 0;
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}
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}
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