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@@ -14,6 +14,7 @@
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#ifndef LLVM_SUPPORT_ALLOCATOR_H
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#define LLVM_SUPPORT_ALLOCATOR_H
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+#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/AlignOf.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/MathExtras.h"
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@@ -53,14 +54,6 @@ public:
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void PrintStats() const {}
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};
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-/// MemSlab - This structure lives at the beginning of every slab allocated by
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-/// the bump allocator.
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-class MemSlab {
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-public:
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- size_t Size;
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- MemSlab *NextPtr;
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-};
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-
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/// SlabAllocator - This class can be used to parameterize the underlying
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/// allocation strategy for the bump allocator. In particular, this is used
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/// by the JIT to allocate contiguous swathes of executable memory. The
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@@ -69,8 +62,8 @@ public:
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class SlabAllocator {
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public:
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virtual ~SlabAllocator();
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- virtual MemSlab *Allocate(size_t Size) = 0;
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- virtual void Deallocate(MemSlab *Slab) = 0;
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+ virtual void *Allocate(size_t Size) = 0;
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+ virtual void Deallocate(void *Slab, size_t Size) = 0;
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};
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/// MallocSlabAllocator - The default slab allocator for the bump allocator
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@@ -84,29 +77,8 @@ class MallocSlabAllocator : public SlabAllocator {
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public:
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MallocSlabAllocator() : Allocator() {}
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virtual ~MallocSlabAllocator();
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- MemSlab *Allocate(size_t Size) override;
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- void Deallocate(MemSlab *Slab) override;
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-};
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-
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-/// \brief Non-templated base class for the \c BumpPtrAllocatorImpl template.
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-class BumpPtrAllocatorBase {
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-public:
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- void Deallocate(const void * /*Ptr*/) {}
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- void PrintStats() const;
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-
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- /// \brief Returns the total physical memory allocated by this allocator.
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- size_t getTotalMemory() const;
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-
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-protected:
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- /// \brief The slab that we are currently allocating into.
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- MemSlab *CurSlab;
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-
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- /// \brief How many bytes we've allocated.
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- ///
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- /// Used so that we can compute how much space was wasted.
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- size_t BytesAllocated;
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-
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- BumpPtrAllocatorBase() : CurSlab(nullptr), BytesAllocated(0) {}
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+ void *Allocate(size_t Size) override;
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+ void Deallocate(void *Slab, size_t Size) override;
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};
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/// \brief Allocate memory in an ever growing pool, as if by bump-pointer.
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@@ -120,7 +92,7 @@ protected:
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/// Note that this also has a threshold for forcing allocations above a certain
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/// size into their own slab.
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template <size_t SlabSize = 4096, size_t SizeThreshold = SlabSize>
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-class BumpPtrAllocatorImpl : public BumpPtrAllocatorBase {
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+class BumpPtrAllocatorImpl {
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BumpPtrAllocatorImpl(const BumpPtrAllocatorImpl &) LLVM_DELETED_FUNCTION;
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void operator=(const BumpPtrAllocatorImpl &) LLVM_DELETED_FUNCTION;
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@@ -131,26 +103,37 @@ public:
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"allocation.");
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BumpPtrAllocatorImpl()
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- : Allocator(DefaultSlabAllocator), NumSlabs(0) {}
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+ : CurPtr(nullptr), End(nullptr), BytesAllocated(0),
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+ Allocator(DefaultSlabAllocator) {}
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BumpPtrAllocatorImpl(SlabAllocator &Allocator)
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- : Allocator(Allocator), NumSlabs(0) {}
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- ~BumpPtrAllocatorImpl() { DeallocateSlabs(CurSlab); }
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+ : CurPtr(nullptr), End(nullptr), BytesAllocated(0), Allocator(Allocator) {
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+ }
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+ ~BumpPtrAllocatorImpl() {
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+ DeallocateSlabs(Slabs.begin(), Slabs.end());
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+ DeallocateCustomSizedSlabs();
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+ }
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/// \brief Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void Reset() {
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- if (!CurSlab)
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+ if (Slabs.empty())
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return;
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- DeallocateSlabs(CurSlab->NextPtr);
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- CurSlab->NextPtr = nullptr;
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- CurPtr = (char *)(CurSlab + 1);
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- End = ((char *)CurSlab) + CurSlab->Size;
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+
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+ // Reset the state.
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BytesAllocated = 0;
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+ CurPtr = (char *)Slabs.front();
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+ End = CurPtr + SlabSize;
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+
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+ // Deallocate all but the first slab, and all custome sized slabs.
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+ DeallocateSlabs(std::next(Slabs.begin()), Slabs.end());
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+ Slabs.erase(std::next(Slabs.begin()), Slabs.end());
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+ DeallocateCustomSizedSlabs();
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+ CustomSizedSlabs.clear();
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}
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/// \brief Allocate space at the specified alignment.
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void *Allocate(size_t Size, size_t Alignment) {
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- if (!CurSlab) // Start a new slab if we haven't allocated one already.
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+ if (!CurPtr) // Start a new slab if we haven't allocated one already.
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StartNewSlab();
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// Keep track of how many bytes we've allocated.
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@@ -174,18 +157,13 @@ public:
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}
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// If Size is really big, allocate a separate slab for it.
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- size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
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+ size_t PaddedSize = Size + Alignment - 1;
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if (PaddedSize > SizeThreshold) {
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- ++NumSlabs;
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- MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
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-
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- // Put the new slab after the current slab, since we are not allocating
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- // into it.
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- NewSlab->NextPtr = CurSlab->NextPtr;
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- CurSlab->NextPtr = NewSlab;
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+ void *NewSlab = Allocator.Allocate(PaddedSize);
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+ CustomSizedSlabs.push_back(std::make_pair(NewSlab, PaddedSize));
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- Ptr = alignPtr((char *)(NewSlab + 1), Alignment);
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- assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size);
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+ Ptr = alignPtr((char *)NewSlab, Alignment);
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+ assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + PaddedSize);
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__msan_allocated_memory(Ptr, Size);
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return Ptr;
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}
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@@ -217,18 +195,29 @@ public:
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return static_cast<T *>(Allocate(Num * EltSize, Alignment));
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}
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- size_t GetNumSlabs() const { return NumSlabs; }
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+ void Deallocate(const void * /*Ptr*/) {}
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-private:
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- /// \brief The default allocator used if one is not provided.
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- MallocSlabAllocator DefaultSlabAllocator;
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+ size_t GetNumSlabs() const { return Slabs.size() + CustomSizedSlabs.size(); }
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- /// \brief The underlying allocator we use to get slabs of memory.
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- ///
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- /// This defaults to MallocSlabAllocator, which wraps malloc, but it could be
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- /// changed to use a custom allocator.
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- SlabAllocator &Allocator;
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+ size_t getTotalMemory() const {
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+ size_t TotalMemory = 0;
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+ for (auto I = Slabs.begin(), E = Slabs.end(); I != E; ++I)
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+ TotalMemory += computeSlabSize(std::distance(Slabs.begin(), I));
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+ for (auto &PtrAndSize : CustomSizedSlabs)
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+ TotalMemory += PtrAndSize.second;
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+ return TotalMemory;
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+ }
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+
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+ void PrintStats() const {
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+ // We call out to an external function to actually print the message as the
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+ // printing code uses Allocator.h in its implementation.
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+ extern void printBumpPtrAllocatorStats(
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+ unsigned NumSlabs, size_t BytesAllocated, size_t TotalMemory);
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+ printBumpPtrAllocatorStats(Slabs.size(), BytesAllocated, getTotalMemory());
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+ }
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+
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+private:
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/// \brief The current pointer into the current slab.
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///
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/// This points to the next free byte in the slab.
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@@ -237,46 +226,73 @@ private:
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/// \brief The end of the current slab.
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char *End;
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- /// \brief How many slabs we've allocated.
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+ /// \brief The slabs allocated so far.
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+ SmallVector<void *, 4> Slabs;
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+
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+ /// \brief Custom-sized slabs allocated for too-large allocation requests.
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+ SmallVector<std::pair<void *, size_t>, 0> CustomSizedSlabs;
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+
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+ /// \brief How many bytes we've allocated.
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///
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- /// Used to scale the size of each slab and reduce the number of allocations
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- /// for extremely heavy memory use scenarios.
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- size_t NumSlabs;
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+ /// Used so that we can compute how much space was wasted.
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+ size_t BytesAllocated;
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- /// \brief Allocate a new slab and move the bump pointers over into the new
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- /// slab, modifying CurPtr and End.
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- void StartNewSlab() {
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- ++NumSlabs;
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+ /// \brief The default allocator used if one is not provided.
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+ MallocSlabAllocator DefaultSlabAllocator;
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+
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+ /// \brief The underlying allocator we use to get slabs of memory.
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+ ///
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+ /// This defaults to MallocSlabAllocator, which wraps malloc, but it could be
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+ /// changed to use a custom allocator.
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+ SlabAllocator &Allocator;
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+
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+ static size_t computeSlabSize(unsigned SlabIdx) {
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// Scale the actual allocated slab size based on the number of slabs
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// allocated. Every 128 slabs allocated, we double the allocated size to
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// reduce allocation frequency, but saturate at multiplying the slab size by
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// 2^30.
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- // FIXME: Currently, this count includes special slabs for objects above the
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- // size threshold. That will be fixed in a subsequent commit to make the
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- // growth even more predictable.
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- size_t AllocatedSlabSize =
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- SlabSize * ((size_t)1 << std::min<size_t>(30, NumSlabs / 128));
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-
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- MemSlab *NewSlab = Allocator.Allocate(AllocatedSlabSize);
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- NewSlab->NextPtr = CurSlab;
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- CurSlab = NewSlab;
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- CurPtr = (char *)(CurSlab + 1);
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- End = ((char *)CurSlab) + CurSlab->Size;
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+ return SlabSize * ((size_t)1 << std::min<size_t>(30, SlabIdx / 128));
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+ }
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+
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+ /// \brief Allocate a new slab and move the bump pointers over into the new
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+ /// slab, modifying CurPtr and End.
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+ void StartNewSlab() {
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+ size_t AllocatedSlabSize = computeSlabSize(Slabs.size());
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+
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+ void *NewSlab = Allocator.Allocate(AllocatedSlabSize);
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+ Slabs.push_back(NewSlab);
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+ CurPtr = (char *)(NewSlab);
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+ End = ((char *)NewSlab) + AllocatedSlabSize;
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}
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- /// \brief Deallocate all memory slabs after and including this one.
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- void DeallocateSlabs(MemSlab *Slab) {
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- while (Slab) {
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- MemSlab *NextSlab = Slab->NextPtr;
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+ /// \brief Deallocate a sequence of slabs.
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+ void DeallocateSlabs(SmallVectorImpl<void *>::iterator I,
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+ SmallVectorImpl<void *>::iterator E) {
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+ for (; I != E; ++I) {
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+ size_t AllocatedSlabSize =
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+ computeSlabSize(std::distance(Slabs.begin(), I));
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#ifndef NDEBUG
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// Poison the memory so stale pointers crash sooner. Note we must
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// preserve the Size and NextPtr fields at the beginning.
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- sys::Memory::setRangeWritable(Slab + 1, Slab->Size - sizeof(MemSlab));
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- memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
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+ sys::Memory::setRangeWritable(*I, AllocatedSlabSize);
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+ memset(*I, 0xCD, AllocatedSlabSize);
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#endif
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- Allocator.Deallocate(Slab);
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- Slab = NextSlab;
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- --NumSlabs;
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+ Allocator.Deallocate(*I, AllocatedSlabSize);
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+ }
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+ }
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+
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+ /// \brief Deallocate all memory for custom sized slabs.
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+ void DeallocateCustomSizedSlabs() {
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+ for (auto &PtrAndSize : CustomSizedSlabs) {
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+ void *Ptr = PtrAndSize.first;
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+#ifndef NDEBUG
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+ size_t Size = PtrAndSize.second;
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+ // Poison the memory so stale pointers crash sooner. Note we must
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+ // preserve the Size and NextPtr fields at the beginning.
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+ sys::Memory::setRangeWritable(Ptr, Size);
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+ memset(Ptr, 0xCD, Size);
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+#endif
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+ Allocator.Deallocate(Ptr, Size);
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}
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}
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@@ -305,22 +321,36 @@ public:
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/// current slab and reset the current pointer to the beginning of it, freeing
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/// all memory allocated so far.
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void DestroyAll() {
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- MemSlab *Slab = Allocator.CurSlab;
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- while (Slab) {
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- char *End = Slab == Allocator.CurSlab ? Allocator.CurPtr
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- : (char *)Slab + Slab->Size;
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- for (char *Ptr = (char *)(Slab + 1); Ptr < End; Ptr += sizeof(T)) {
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- Ptr = alignPtr(Ptr, alignOf<T>());
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- if (Ptr + sizeof(T) <= End)
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- reinterpret_cast<T *>(Ptr)->~T();
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- }
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- Slab = Slab->NextPtr;
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+ auto DestroyElements = [](char *Begin, char *End) {
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+ assert(Begin == alignPtr(Begin, alignOf<T>()));
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+ for (char *Ptr = Begin; Ptr + sizeof(T) <= End; Ptr += sizeof(T))
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+ reinterpret_cast<T *>(Ptr)->~T();
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+ };
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+
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+ for (auto I = Allocator.Slabs.begin(), E = Allocator.Slabs.end(); I != E;
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+ ++I) {
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+ size_t AllocatedSlabSize = BumpPtrAllocator::computeSlabSize(
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+ std::distance(Allocator.Slabs.begin(), I));
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+ char *Begin = alignPtr((char *)*I, alignOf<T>());
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+ char *End = *I == Allocator.Slabs.back() ? Allocator.CurPtr
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+ : (char *)*I + AllocatedSlabSize;
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+
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+ DestroyElements(Begin, End);
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+ }
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+
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+ for (auto &PtrAndSize : Allocator.CustomSizedSlabs) {
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+ void *Ptr = PtrAndSize.first;
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+ size_t Size = PtrAndSize.second;
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+ DestroyElements(alignPtr((char *)Ptr, alignOf<T>()), (char *)Ptr + Size);
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}
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+
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Allocator.Reset();
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}
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/// \brief Allocate space for an array of objects without constructing them.
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T *Allocate(size_t num = 1) { return Allocator.Allocate<T>(num); }
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+
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+private:
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};
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} // end namespace llvm
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