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+//===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
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+//
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+// The LLVM Compiler Infrastructure
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+//
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+// This file is distributed under the University of Illinois Open Source
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+// License. See LICENSE.TXT for details.
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+//
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+//===----------------------------------------------------------------------===//
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+//
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+// This pass
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+//
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+//===----------------------------------------------------------------------===//
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+
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+#define DEBUG_TYPE "machine-sink"
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+#include "llvm/CodeGen/Passes.h"
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+#include "llvm/CodeGen/MachineRegisterInfo.h"
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+#include "llvm/CodeGen/MachineDominators.h"
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+#include "llvm/Target/MRegisterInfo.h"
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+#include "llvm/Target/TargetInstrInfo.h"
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+#include "llvm/Target/TargetMachine.h"
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+#include "llvm/ADT/SmallVector.h"
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+#include "llvm/ADT/Statistic.h"
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+#include "llvm/Support/Compiler.h"
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+#include "llvm/Support/Debug.h"
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+using namespace llvm;
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+
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+STATISTIC(NumSunk, "Number of machine instructions sunk");
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+
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+namespace {
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+ class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
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+ const TargetMachine *TM;
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+ const TargetInstrInfo *TII;
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+ MachineFunction *CurMF; // Current MachineFunction
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+ MachineRegisterInfo *RegInfo; // Machine register information
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+ MachineDominatorTree *DT; // Machine dominator tree for the current Loop
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+
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+ public:
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+ static char ID; // Pass identification
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+ MachineSinking() : MachineFunctionPass((intptr_t)&ID) {}
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+
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+ virtual bool runOnMachineFunction(MachineFunction &MF);
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+
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+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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+ MachineFunctionPass::getAnalysisUsage(AU);
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+ AU.addRequired<MachineDominatorTree>();
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+ AU.addPreserved<MachineDominatorTree>();
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+ }
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+ private:
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+ bool ProcessBlock(MachineBasicBlock &MBB);
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+ bool SinkInstruction(MachineInstr *MI);
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+ bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
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+ };
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+
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+ char MachineSinking::ID = 0;
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+ RegisterPass<MachineSinking> X("machine-sink", "Machine code sinking");
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+} // end anonymous namespace
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+
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+FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
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+
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+/// AllUsesDominatedByBlock - Return true if all uses of the specified register
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+/// occur in blocks dominated by the specified block.
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+bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
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+ MachineBasicBlock *MBB) const {
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+ assert(MRegisterInfo::isVirtualRegister(Reg) && "Only makes sense for vregs");
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+ for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg),
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+ E = RegInfo->reg_end(); I != E; ++I) {
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+ if (I.getOperand().isDef()) continue; // ignore def.
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+
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+ // Determine the block of the use.
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+ MachineInstr *UseInst = &*I;
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+ MachineBasicBlock *UseBlock = UseInst->getParent();
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+ if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
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+ // PHI nodes use the operand in the predecessor block, not the block with
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+ // the PHI.
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+ UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
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+ }
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+ // Check that it dominates.
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+ if (!DT->dominates(MBB, UseBlock))
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+ return false;
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+ }
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+ return true;
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+}
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+
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+
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+
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+bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
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+ DOUT << "******** Machine Sinking ********\n";
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+
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+ CurMF = &MF;
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+ TM = &CurMF->getTarget();
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+ TII = TM->getInstrInfo();
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+ RegInfo = &CurMF->getRegInfo();
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+ DT = &getAnalysis<MachineDominatorTree>();
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+
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+ bool EverMadeChange = false;
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+
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+ while (1) {
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+ bool MadeChange = false;
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+
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+ // Process all basic blocks.
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+ for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end();
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+ I != E; ++I)
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+ MadeChange |= ProcessBlock(*I);
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+
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+ // If this iteration over the code changed anything, keep iterating.
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+ if (!MadeChange) break;
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+ EverMadeChange = true;
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+ }
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+ return EverMadeChange;
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+}
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+
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+bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
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+ bool MadeChange = false;
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+
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+ // Can't sink anything out of a block that has less than two successors.
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+ if (MBB.succ_size() <= 1) return false;
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+
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+ // Walk the basic block bottom-up
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+ for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){
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+ MachineBasicBlock::iterator LastIt = I;
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+ if (SinkInstruction(--I)) {
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+ I = LastIt;
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+ ++NumSunk;
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+ }
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+ }
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+
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+ return MadeChange;
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+}
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+
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+/// SinkInstruction - Determine whether it is safe to sink the specified machine
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+/// instruction out of its current block into a successor.
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+bool MachineSinking::SinkInstruction(MachineInstr *MI) {
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+ // Loop over all the operands of the specified instruction. If there is
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+ // anything we can't handle, bail out.
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+ MachineBasicBlock *ParentBlock = MI->getParent();
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+
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+ // SuccToSinkTo - This is the successor to sink this instruction to, once we
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+ // decide.
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+ MachineBasicBlock *SuccToSinkTo = 0;
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+
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+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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+ const MachineOperand &MO = MI->getOperand(i);
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+ if (!MO.isReg()) continue; // Ignore non-register operands.
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+
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+ unsigned Reg = MO.getReg();
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+ if (Reg == 0) continue;
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+
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+ if (MRegisterInfo::isPhysicalRegister(Reg)) {
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+ // If this is a physical register use, we can't move it. If it is a def,
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+ // we can move it, but only if the def is dead.
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+ if (MO.isUse() || !MO.isDead())
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+ return false;
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+ } else {
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+ // Virtual register uses are always safe to sink.
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+ if (MO.isUse()) continue;
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+
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+ // Virtual register defs can only be sunk if all their uses are in blocks
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+ // dominated by one of the successors.
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+ if (SuccToSinkTo) {
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+ // If a previous operand picked a block to sink to, then this operand
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+ // must be sinkable to the same block.
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+ if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
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+ return false;
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+ continue;
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+ }
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+
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+ // Otherwise, we should look at all the successors and decide which one
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+ // we should sink to.
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+ for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
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+ E = ParentBlock->succ_end(); SI != E; ++SI) {
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+ if (AllUsesDominatedByBlock(Reg, *SI)) {
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+ SuccToSinkTo = *SI;
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+ break;
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+ }
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+ }
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+
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+ // If we couldn't find a block to sink to, ignore this instruction.
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+ if (SuccToSinkTo == 0)
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+ return false;
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+ }
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+ }
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+
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+ // FIXME: Check that the instr doesn't have side effects etc.
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+
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+ DEBUG(cerr << "Sink instr " << *MI);
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+ DEBUG(cerr << "to block " << *SuccToSinkTo);
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+
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+ // If the block has multiple predecessors, this would introduce computation on
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+ // a path that it doesn't already exist. We could split the critical edge,
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+ // but for now we just punt.
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+ if (SuccToSinkTo->pred_size() > 1) {
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+ DEBUG(cerr << " *** PUNTING: Critical edge found\n");
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+ return false;
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+ }
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+
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+ // Determine where to insert into. Skip phi nodes.
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+ MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
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+ while (InsertPos != SuccToSinkTo->end() &&
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+ InsertPos->getOpcode() == TargetInstrInfo::PHI)
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+ ++InsertPos;
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+
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+ // Move the instruction.
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+ SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
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+ ++MachineBasicBlock::iterator(MI));
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+ return true;
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+}
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