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@@ -30,3 +30,31 @@ for.end: ; preds = %vector.body
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}
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declare <4 x float> @llvm.ceil.v4f32(<4 x float>) nounwind readnone
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+
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+define void @test2(float* nocapture %f) nounwind {
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+vector.ph:
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+ br label %vector.body
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+
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+vector.body: ; preds = %vector.body, %vector.ph
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+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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+ %0 = getelementptr inbounds float* %f, i64 %index
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+ %1 = bitcast float* %0 to <4 x float>*
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+ %wide.load = load <4 x float>* %1, align 4
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+ %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
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+ store <4 x float> %2, <4 x float>* %1, align 4
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+ %index.next = add i64 %index, 4
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+ %3 = icmp eq i64 %index.next, 1024
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+ br i1 %3, label %for.end, label %vector.body
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+
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+for.end: ; preds = %vector.body
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+ ret void
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+
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+; CORE2: Printing analysis 'Cost Model Analysis' for function 'test2':
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+; CORE2: Cost Model: Found an estimated cost of 400 for instruction: %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
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+
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+; COREI7: Printing analysis 'Cost Model Analysis' for function 'test2':
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+; COREI7: Cost Model: Found an estimated cost of 1 for instruction: %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
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+
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+}
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+
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+declare <4 x float> @llvm.nearbyint.v4f32(<4 x float>) nounwind readnone
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