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- ================
- Initializer List
- ================
- This discussion took place in https://reviews.llvm.org/D35216
- "Escape symbols when creating std::initializer_list".
- It touches problems of modelling C++ standard library constructs in general,
- including modelling implementation-defined fields within C++ standard library
- objects, in particular constructing objects into pointers held by such fields,
- and separation of responsibilities between analyzer's core and checkers.
- **Artem:**
- I've seen a few false positives that appear because we construct
- C++11 std::initializer_list objects with brace initializers, and such
- construction is not properly modeled. For instance, if a new object is
- constructed on the heap only to be put into a brace-initialized STL container,
- the object is reported to be leaked.
- Approach (0): This can be trivially fixed by this patch, which causes pointers
- passed into initializer list expressions to immediately escape.
- This fix is overly conservative though. So i did a bit of investigation as to
- how model std::initializer_list better.
- According to the standard, ``std::initializer_list<T>`` is an object that has
- methods ``begin(), end(), and size()``, where ``begin()`` returns a pointer to continuous
- array of ``size()`` objects of type T, and end() is equal to begin() plus size().
- The standard does hint that it should be possible to implement
- ``std::initializer_list<T>`` as a pair of pointers, or as a pointer and a size
- integer, however specific fields that the object would contain are an
- implementation detail.
- Ideally, we should be able to model the initializer list's methods precisely.
- Or, at least, it should be possible to explain to the analyzer that the list
- somehow "takes hold" of the values put into it. Initializer lists can also be
- copied, which is a separate story that i'm not trying to address here.
- The obvious approach to modeling ``std::initializer_list`` in a checker would be to
- construct a SymbolMetadata for the memory region of the initializer list object,
- which would be of type ``T*`` and represent ``begin()``, so we'd trivially model ``begin()``
- as a function that returns this symbol. The array pointed to by that symbol
- would be ``bindLoc()``ed to contain the list's contents (probably as a ``CompoundVal``
- to produce less bindings in the store). Extent of this array would represent
- ``size()`` and would be equal to the length of the list as written.
- So this sounds good, however apparently it does nothing to address our false
- positives: when the list escapes, our ``RegionStoreManager`` is not magically
- guessing that the metadata symbol attached to it, together with its contents,
- should also escape. In fact, it's impossible to trigger a pointer escape from
- within the checker.
- Approach (1): If only we enabled ``ProgramState::bindLoc(..., notifyChanges=true)``
- to cause pointer escapes (not only region changes) (which sounds like the right
- thing to do anyway) such checker would be able to solve the false positives by
- triggering escapes when binding list elements to the list. However, it'd be as
- conservative as the current patch's solution. Ideally, we do not want escapes to
- happen so early. Instead, we'd prefer them to be delayed until the list itself
- escapes.
- So i believe that escaping metadata symbols whenever their base regions escape
- would be the right thing to do. Currently we didn't think about that because we
- had neither pointer-type metadatas nor non-pointer escapes.
- Approach (2): We could teach the Store to scan itself for bindings to
- metadata-symbolic-based regions during scanReachableSymbols() whenever a region
- turns out to be reachable. This requires no work on checker side, but it sounds
- performance-heavy.
- Approach (3): We could let checkers maintain the set of active metadata symbols
- in the program state (ideally somewhere in the Store, which sounds weird but
- causes the smallest amount of layering violations), so that the core knew what
- to escape. This puts a stress on the checkers, but with a smart data map it
- wouldn't be a problem.
- Approach (4): We could allow checkers to trigger pointer escapes in arbitrary
- moments. If we allow doing this within ``checkPointerEscape`` callback itself, we
- would be able to express facts like "when this region escapes, that metadata
- symbol attached to it should also escape". This sounds like an ultimate freedom,
- with maximum stress on the checkers - still not too much stress when we have
- smart data maps.
- I'm personally liking the approach (2) - it should be possible to avoid
- performance overhead, and clarity seems nice.
- **Gabor:**
- At this point, I am a bit wondering about two questions.
- * When should something belong to a checker and when should something belong to the engine?
- Sometimes we model library aspects in the engine and model language constructs in checkers.
- * What is the checker programming model that we are aiming for? Maximum freedom or more easy checker development?
- I think if we aim for maximum freedom, we do not need to worry about the
- potential stress on checkers, and we can introduce abstractions to mitigate that
- later on.
- If we want to simplify the API, then maybe it makes more sense to move language
- construct modeling to the engine when the checker API is not sufficient instead
- of complicating the API.
- Right now I have no preference or objections between the alternatives but there
- are some random thoughts:
- * Maybe it would be great to have a guideline how to evolve the analyzer and
- follow it, so it can help us to decide in similar situations
- * I do care about performance in this case. The reason is that we have a
- limited performance budget. And I think we should not expect most of the checker
- writers to add modeling of language constructs. So, in my opinion, it is ok to
- have less nice/more verbose API for language modeling if we can have better
- performance this way, since it only needs to be done once, and is done by the
- framework developers.
- **Artem:** These are some great questions, i guess it'd be better to discuss
- them more openly. As a quick dump of my current mood:
- * To me it seems obvious that we need to aim for a checker API that is both
- simple and powerful. This can probably by keeping the API as powerful as
- necessary while providing a layer of simple ready-made solutions on top of it.
- Probably a few reusable components for assembling checkers. And this layer
- should ideally be pleasant enough to work with, so that people would prefer to
- extend it when something is lacking, instead of falling back to the complex
- omnipotent API. I'm thinking of AST matchers vs. AST visitors as a roughly
- similar situation: matchers are not omnipotent, but they're so nice.
- * Separation between core and checkers is usually quite strange. Once we have
- shared state traits, i generally wouldn't mind having region store or range
- constraint manager as checkers (though it's probably not worth it to transform
- them - just a mood). The main thing to avoid here would be the situation when
- the checker overwrites stuff written by the core because it thinks it has a
- better idea what's going on, so the core should provide a good default behavior.
- * Yeah, i totally care about performance as well, and if i try to implement
- approach, i'd make sure it's good.
- **Artem:**
- > Approach (2): We could teach the Store to scan itself for bindings to
- > metadata-symbolic-based regions during scanReachableSymbols() whenever
- > a region turns out to be reachable. This requires no work on checker side,
- > but it sounds performance-heavy.
- Nope, this approach is wrong. Metadata symbols may become out-of-date: when the
- object changes, metadata symbols attached to it aren't changing (because symbols
- simply don't change). The same metadata may have different symbols to denote its
- value in different moments of time, but at most one of them represents the
- actual metadata value. So we'd be escaping more stuff than necessary.
- If only we had "ghost fields"
- (https://lists.llvm.org/pipermail/cfe-dev/2016-May/049000.html), it would have
- been much easier, because the ghost field would only contain the actual
- metadata, and the Store would always know about it. This example adds to my
- belief that ghost fields are exactly what we need for most C++ checkers.
- **Devin:**
- In this case, I would be fine with some sort of
- AbstractStorageMemoryRegion that meant "here is a memory region and somewhere
- reachable from here exists another region of type T". Or even multiple regions
- with different identifiers. This wouldn't specify how the memory is reachable,
- but it would allow for transfer functions to get at those regions and it would
- allow for invalidation.
- For ``std::initializer_list`` this reachable region would the region for the backing
- array and the transfer functions for begin() and end() yield the beginning and
- end element regions for it.
- In my view this differs from ghost variables in that (1) this storage does
- actually exist (it is just a library implementation detail where that storage
- lives) and (2) it is perfectly valid for a pointer into that storage to be
- returned and for another part of the program to read or write from that storage.
- (Well, in this case just read since it is allowed to be read-only memory).
- What I'm not OK with is modeling abstract analysis state (for example, the count
- of a NSMutableArray or the typestate of a file handle) as a value stored in some
- ginned up region in the store. This takes an easy problem that the analyzer does
- well at (modeling typestate) and turns it into a hard one that the analyzer is
- bad at (reasoning about the contents of the heap).
- I think the key criterion here is: "is the region accessible from outside the
- library". That is, does the library expose the region as a pointer that can be
- read to or written from in the client program? If so, then it makes sense for
- this to be in the store: we are modeling reachable storage as storage. But if
- we're just modeling arbitrary analysis facts that need to be invalidated when a
- pointer escapes then we shouldn't try to gin up storage for them just to get
- invalidation for free.
- **Artem:**
- > In this case, I would be fine with some sort of ``AbstractStorageMemoryRegion``
- > that meant "here is a memory region and somewhere reachable from here exists
- > another region of type T". Or even multiple regions with different
- > identifiers. This wouldn't specify how the memory is reachable, but it would
- > allow for transfer functions to get at those regions and it would allow for
- > invalidation.
- Yeah, this is what we can easily implement now as a
- symbolic-region-based-on-a-metadata-symbol (though we can make a new region
- class for that if we eg. want it typed). The problem is that the relation
- between such storage region and its parent object region is essentially
- immaterial, similarly to the relation between ``SymbolRegionValue`` and its parent
- region. Region contents are mutable: today the abstract storage is reachable
- from its parent object, tomorrow it's not, and maybe something else becomes
- reachable, something that isn't even abstract. So the parent region for the
- abstract storage is most of the time at best a "nice to know" thing - we cannot
- rely on it to do any actual work. We'd anyway need to rely on the checker to do
- the job.
- > For std::initializer_list this reachable region would the region for the
- > backing array and the transfer functions for begin() and end() yield the
- > beginning and end element regions for it.
- So maybe in fact for std::initializer_list it may work fine because you cannot
- change the data after the object is constructed - so this region's contents are
- essentially immutable. For the future, i feel as if it is a dead end.
- I'd like to consider another funny example. Suppose we're trying to model
- .. code-block:: cpp
-
- std::unique_ptr. Consider::
-
- void bar(const std::unique_ptr<int> &x);
-
- void foo(std::unique_ptr<int> &x) {
- int *a = x.get(); // (a, 0, direct): &AbstractStorageRegion
- *a = 1; // (AbstractStorageRegion, 0, direct): 1 S32b
- int *b = new int;
- *b = 2; // (SymRegion{conj_$0<int *>}, 0 ,direct): 2 S32b
- x.reset(b); // Checker map: x -> SymRegion{conj_$0<int *>}
- bar(x); // 'a' doesn't escape (the pointer was unique), 'b' does.
- clang_analyzer_eval(*a == 1); // Making this true is up to the checker.
- clang_analyzer_eval(*b == 2); // Making this unknown is up to the checker.
- }
-
- The checker doesn't totally need to ensure that ``*a == 1`` passes - even though the
- pointer was unique, it could theoretically have ``.get()``-ed above and the code
- could of course break the uniqueness invariant (though we'd probably want it).
- The checker can say that "even if ``*a`` did escape, it was not because it was
- stuffed directly into bar()".
- The checker's direct responsibility, however, is to solve the ``*b == 2`` thing
- (which is in fact the problem we're dealing with in this patch - escaping the
- storage region of the object).
- So we're talking about one more operation over the program state (scanning
- reachable symbols and regions) that cannot work without checker support.
- We can probably add a new callback "checkReachableSymbols" to solve this. This
- is in fact also related to the dead symbols problem (we're scanning for live
- symbols in the store and in the checkers separately, but we need to do so
- simultaneously with a single worklist). Hmm, in fact this sounds like a good
- idea; we can replace checkLiveSymbols with checkReachableSymbols.
- Or we could just have ghost member variables, and no checker support required at
- all. For ghost member variables, the relation with their parent region (which
- would be their superregion) is actually useful, the mutability of their contents
- is expressed naturally, and the store automagically sees reachable symbols, live
- symbols, escapes, invalidations, whatever.
- > In my view this differs from ghost variables in that (1) this storage does
- > actually exist (it is just a library implementation detail where that storage
- > lives) and (2) it is perfectly valid for a pointer into that storage to be
- > returned and for another part of the program to read or write from that
- > storage. (Well, in this case just read since it is allowed to be read-only
- > memory).
- > What I'm not OK with is modeling abstract analysis state (for example, the
- > count of a NSMutableArray or the typestate of a file handle) as a value stored
- > in some ginned up region in the store.This takes an easy problem that the
- > analyzer does well at (modeling typestate) and turns it into a hard one that
- > the analyzer is bad at (reasoning about the contents of the heap).
- Yeah, i tend to agree on that. For simple typestates, this is probably an
- overkill, so let's definitely put aside the idea of "ghost symbolic regions"
- that i had earlier.
- But, to summarize a bit, in our current case, however, the typestate we're
- looking for is the contents of the heap. And when we try to model such
- typestates (complex in this specific manner, i.e. heap-like) in any checker, we
- have a choice between re-doing this modeling in every such checker (which is
- something analyzer is indeed good at, but at a price of making checkers heavy)
- or instead relying on the Store to do exactly what it's designed to do.
- > I think the key criterion here is: "is the region accessible from outside
- > the library". That is, does the library expose the region as a pointer that
- > can be read to or written from in the client program? If so, then it makes
- > sense for this to be in the store: we are modeling reachable storage as
- > storage. But if we're just modeling arbitrary analysis facts that need to be
- > invalidated when a pointer escapes then we shouldn't try to gin up storage
- > for them just to get invalidation for free.
- As a metaphor, i'd probably compare it to body farms - the difference between
- ghost member variables and metadata symbols seems to me like the difference
- between body farms and evalCall. Both are nice to have, and body farms are very
- pleasant to work with, even if not omnipotent. I think it's fine for a
- FunctionDecl's body in a body farm to have a local variable, even if such
- variable doesn't actually exist, even if it cannot be seen from outside the
- function call. I'm not seeing immediate practical difference between "it does
- actually exist" and "it doesn't actually exist, just a handy abstraction".
- Similarly, i think it's fine if we have a ``CXXRecordDecl`` with
- implementation-defined contents, and try to farm up a member variable as a handy
- abstraction (we don't even need to know its name or offset, only that it's there
- somewhere).
- **Artem:**
- We've discussed it in person with Devin, and he provided more points to think
- about:
- * If the initializer list consists of non-POD data, constructors of list's
- objects need to take the sub-region of the list's region as this-region In the
- current (v2) version of this patch, these objects are constructed elsewhere and
- then trivial-copied into the list's metadata pointer region, which may be
- incorrect. This is our overall problem with C++ constructors, which manifests in
- this case as well. Additionally, objects would need to be constructed in the
- analyzer's core, which would not be able to predict that it needs to take a
- checker-specific region as this-region, which makes it harder, though it might
- be mitigated by sharing the checker state traits.
- * Because "ghost variables" are not material to the user, we need to somehow
- make super sure that they don't make it into the diagnostic messages.
- So, because this needs further digging into overall C++ support and rises too
- many questions, i'm delaying a better approach to this problem and will fall
- back to the original trivial patch.
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