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- ===================================================================
- Cross-compilation using Clang
- ===================================================================
- Introduction
- ============
- This document will guide you in choosing the right Clang options
- for cross-compiling your code to a different architecture. It assumes you
- already know how to compile the code in question for the host architecture,
- and that you know how to choose additional include and library paths.
- However, this document is *not* a "how to" and won't help you setting your
- build system or Makefiles, nor choosing the right CMake options, etc.
- Also, it does not cover all the possible options, nor does it contain
- specific examples for specific architectures. For a concrete example, the
- `instructions for cross-compiling LLVM itself
- <http://llvm.org/docs/HowToCrossCompileLLVM.html>`_ may be of interest.
- After reading this document, you should be familiar with the main issues
- related to cross-compilation, and what main compiler options Clang provides
- for performing cross-compilation.
- Cross compilation issues
- ========================
- In GCC world, every host/target combination has its own set of binaries,
- headers, libraries, etc. So, it's usually simple to download a package
- with all files in, unzip to a directory and point the build system to
- that compiler, that will know about its location and find all it needs to
- when compiling your code.
- On the other hand, Clang/LLVM is natively a cross-compiler, meaning that
- one set of programs can compile to all targets by setting the ``-target``
- option. That makes it a lot easier for programmers wishing to compile to
- different platforms and architectures, and for compiler developers that
- only have to maintain one build system, and for OS distributions, that
- need only one set of main packages.
- But, as is true to any cross-compiler, and given the complexity of
- different architectures, OS's and options, it's not always easy finding
- the headers, libraries or binutils to generate target specific code.
- So you'll need special options to help Clang understand what target
- you're compiling to, where your tools are, etc.
- Another problem is that compilers come with standard libraries only (like
- ``compiler-rt``, ``libcxx``, ``libgcc``, ``libm``, etc), so you'll have to
- find and make available to the build system, every other library required
- to build your software, that is specific to your target. It's not enough to
- have your host's libraries installed.
- Finally, not all toolchains are the same, and consequently, not every Clang
- option will work magically. Some options, like ``--sysroot`` (which
- effectively changes the logical root for headers and libraries), assume
- all your binaries and libraries are in the same directory, which may not
- true when your cross-compiler was installed by the distribution's package
- management. So, for each specific case, you may use more than one
- option, and in most cases, you'll end up setting include paths (``-I``) and
- library paths (``-L``) manually.
- To sum up, different toolchains can:
- * be host/target specific or more flexible
- * be in a single directory, or spread out across your system
- * have different sets of libraries and headers by default
- * need special options, which your build system won't be able to figure
- out by itself
- General Cross-Compilation Options in Clang
- ==========================================
- Target Triple
- -------------
- The basic option is to define the target architecture. For that, use
- ``-target <triple>``. If you don't specify the target, CPU names won't
- match (since Clang assumes the host triple), and the compilation will
- go ahead, creating code for the host platform, which will break later
- on when assembling or linking.
- The triple has the general format ``<arch><sub>-<vendor>-<sys>-<abi>``, where:
- * ``arch`` = ``x86_64``, ``i386``, ``arm``, ``thumb``, ``mips``, etc.
- * ``sub`` = for ex. on ARM: ``v5``, ``v6m``, ``v7a``, ``v7m``, etc.
- * ``vendor`` = ``pc``, ``apple``, ``nvidia``, ``ibm``, etc.
- * ``sys`` = ``none``, ``linux``, ``win32``, ``darwin``, ``cuda``, etc.
- * ``abi`` = ``eabi``, ``gnu``, ``android``, ``macho``, ``elf``, etc.
- The sub-architecture options are available for their own architectures,
- of course, so "x86v7a" doesn't make sense. The vendor needs to be
- specified only if there's a relevant change, for instance between PC
- and Apple. Most of the time it can be omitted (and Unknown)
- will be assumed, which sets the defaults for the specified architecture.
- The system name is generally the OS (linux, darwin), but could be special
- like the bare-metal "none".
- When a parameter is not important, it can be omitted, or you can
- choose ``unknown`` and the defaults will be used. If you choose a parameter
- that Clang doesn't know, like ``blerg``, it'll ignore and assume
- ``unknown``, which is not always desired, so be careful.
- Finally, the ABI option is something that will pick default CPU/FPU,
- define the specific behaviour of your code (PCS, extensions),
- and also choose the correct library calls, etc.
- CPU, FPU, ABI
- -------------
- Once your target is specified, it's time to pick the hardware you'll
- be compiling to. For every architecture, a default set of CPU/FPU/ABI
- will be chosen, so you'll almost always have to change it via flags.
- Typical flags include:
- * ``-mcpu=<cpu-name>``, like x86-64, swift, cortex-a15
- * ``-mfpu=<fpu-name>``, like SSE3, NEON, controlling the FP unit available
- * ``-mfloat-abi=<fabi>``, like soft, hard, controlling which registers
- to use for floating-point
- The default is normally the common denominator, so that Clang doesn't
- generate code that breaks. But that also means you won't get the best
- code for your specific hardware, which may mean orders of magnitude
- slower than you expect.
- For example, if your target is ``arm-none-eabi``, the default CPU will
- be ``arm7tdmi`` using soft float, which is extremely slow on modern cores,
- whereas if your triple is ``armv7a-none-eabi``, it'll be Cortex-A8 with
- NEON, but still using soft-float, which is much better, but still not
- great.
- Toolchain Options
- -----------------
- There are three main options to control access to your cross-compiler:
- ``--sysroot``, ``-I``, and ``-L``. The two last ones are well known,
- but they're particularly important for additional libraries
- and headers that are specific to your target.
- There are two main ways to have a cross-compiler:
- #. When you have extracted your cross-compiler from a zip file into
- a directory, you have to use ``--sysroot=<path>``. The path is the
- root directory where you have unpacked your file, and Clang will
- look for the directories ``bin``, ``lib``, ``include`` in there.
- In this case, your setup should be pretty much done (if no
- additional headers or libraries are needed), as Clang will find
- all binaries it needs (assembler, linker, etc) in there.
- #. When you have installed via a package manager (modern Linux
- distributions have cross-compiler packages available), make
- sure the target triple you set is *also* the prefix of your
- cross-compiler toolchain.
- In this case, Clang will find the other binaries (assembler,
- linker), but not always where the target headers and libraries
- are. People add system-specific clues to Clang often, but as
- things change, it's more likely that it won't find than the
- other way around.
- So, here, you'll be a lot safer if you specify the include/library
- directories manually (via ``-I`` and ``-L``).
- Target-Specific Libraries
- =========================
- All libraries that you compile as part of your build will be
- cross-compiled to your target, and your build system will probably
- find them in the right place. But all dependencies that are
- normally checked against (like ``libxml`` or ``libz`` etc) will match
- against the host platform, not the target.
- So, if the build system is not aware that you want to cross-compile
- your code, it will get every dependency wrong, and your compilation
- will fail during build time, not configure time.
- Also, finding the libraries for your target are not as easy
- as for your host machine. There aren't many cross-libraries available
- as packages to most OS's, so you'll have to either cross-compile them
- from source, or download the package for your target platform,
- extract the libraries and headers, put them in specific directories
- and add ``-I`` and ``-L`` pointing to them.
- Also, some libraries have different dependencies on different targets,
- so configuration tools to find dependencies in the host can get the
- list wrong for the target platform. This means that the configuration
- of your build can get things wrong when setting their own library
- paths, and you'll have to augment it via additional flags (configure,
- Make, CMake, etc).
- Multilibs
- ---------
- When you want to cross-compile to more than one configuration, for
- example hard-float-ARM and soft-float-ARM, you'll have to have multiple
- copies of your libraries and (possibly) headers.
- Some Linux distributions have support for Multilib, which handle that
- for you in an easier way, but if you're not careful and, for instance,
- forget to specify ``-ccc-gcc-name armv7l-linux-gnueabihf-gcc`` (which
- uses hard-float), Clang will pick the ``armv7l-linux-gnueabi-ld``
- (which uses soft-float) and linker errors will happen.
- The same is true if you're compiling for different ABIs, like ``gnueabi``
- and ``androideabi``, and might even link and run, but produce run-time
- errors, which are much harder to track down and fix.
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