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- //==- CoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines a generic engine for intraprocedural, path-sensitive,
- // dataflow analysis via graph reachability engine.
- //
- //===----------------------------------------------------------------------===//
- #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
- #include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
- #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
- #include "clang/Index/TranslationUnit.h"
- #include "clang/AST/Expr.h"
- #include "clang/AST/StmtCXX.h"
- #include "llvm/Support/Casting.h"
- #include "llvm/ADT/DenseMap.h"
- using namespace clang;
- using namespace ento;
- //===----------------------------------------------------------------------===//
- // Worklist classes for exploration of reachable states.
- //===----------------------------------------------------------------------===//
- WorkList::Visitor::~Visitor() {}
- namespace {
- class DFS : public WorkList {
- SmallVector<WorkListUnit,20> Stack;
- public:
- virtual bool hasWork() const {
- return !Stack.empty();
- }
- virtual void enqueue(const WorkListUnit& U) {
- Stack.push_back(U);
- }
- virtual WorkListUnit dequeue() {
- assert (!Stack.empty());
- const WorkListUnit& U = Stack.back();
- Stack.pop_back(); // This technically "invalidates" U, but we are fine.
- return U;
- }
-
- virtual bool visitItemsInWorkList(Visitor &V) {
- for (SmallVectorImpl<WorkListUnit>::iterator
- I = Stack.begin(), E = Stack.end(); I != E; ++I) {
- if (V.visit(*I))
- return true;
- }
- return false;
- }
- };
- class BFS : public WorkList {
- std::deque<WorkListUnit> Queue;
- public:
- virtual bool hasWork() const {
- return !Queue.empty();
- }
- virtual void enqueue(const WorkListUnit& U) {
- Queue.push_front(U);
- }
- virtual WorkListUnit dequeue() {
- WorkListUnit U = Queue.front();
- Queue.pop_front();
- return U;
- }
-
- virtual bool visitItemsInWorkList(Visitor &V) {
- for (std::deque<WorkListUnit>::iterator
- I = Queue.begin(), E = Queue.end(); I != E; ++I) {
- if (V.visit(*I))
- return true;
- }
- return false;
- }
- };
- } // end anonymous namespace
- // Place the dstor for WorkList here because it contains virtual member
- // functions, and we the code for the dstor generated in one compilation unit.
- WorkList::~WorkList() {}
- WorkList *WorkList::makeDFS() { return new DFS(); }
- WorkList *WorkList::makeBFS() { return new BFS(); }
- namespace {
- class BFSBlockDFSContents : public WorkList {
- std::deque<WorkListUnit> Queue;
- SmallVector<WorkListUnit,20> Stack;
- public:
- virtual bool hasWork() const {
- return !Queue.empty() || !Stack.empty();
- }
- virtual void enqueue(const WorkListUnit& U) {
- if (isa<BlockEntrance>(U.getNode()->getLocation()))
- Queue.push_front(U);
- else
- Stack.push_back(U);
- }
- virtual WorkListUnit dequeue() {
- // Process all basic blocks to completion.
- if (!Stack.empty()) {
- const WorkListUnit& U = Stack.back();
- Stack.pop_back(); // This technically "invalidates" U, but we are fine.
- return U;
- }
- assert(!Queue.empty());
- // Don't use const reference. The subsequent pop_back() might make it
- // unsafe.
- WorkListUnit U = Queue.front();
- Queue.pop_front();
- return U;
- }
- virtual bool visitItemsInWorkList(Visitor &V) {
- for (SmallVectorImpl<WorkListUnit>::iterator
- I = Stack.begin(), E = Stack.end(); I != E; ++I) {
- if (V.visit(*I))
- return true;
- }
- for (std::deque<WorkListUnit>::iterator
- I = Queue.begin(), E = Queue.end(); I != E; ++I) {
- if (V.visit(*I))
- return true;
- }
- return false;
- }
- };
- } // end anonymous namespace
- WorkList* WorkList::makeBFSBlockDFSContents() {
- return new BFSBlockDFSContents();
- }
- //===----------------------------------------------------------------------===//
- // Core analysis engine.
- //===----------------------------------------------------------------------===//
- /// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
- bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
- const ProgramState *InitState) {
- if (G->num_roots() == 0) { // Initialize the analysis by constructing
- // the root if none exists.
- const CFGBlock *Entry = &(L->getCFG()->getEntry());
- assert (Entry->empty() &&
- "Entry block must be empty.");
- assert (Entry->succ_size() == 1 &&
- "Entry block must have 1 successor.");
- // Get the solitary successor.
- const CFGBlock *Succ = *(Entry->succ_begin());
- // Construct an edge representing the
- // starting location in the function.
- BlockEdge StartLoc(Entry, Succ, L);
- // Set the current block counter to being empty.
- WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
- if (!InitState)
- // Generate the root.
- generateNode(StartLoc, SubEng.getInitialState(L), 0);
- else
- generateNode(StartLoc, InitState, 0);
- }
- // Check if we have a steps limit
- bool UnlimitedSteps = Steps == 0;
- while (WList->hasWork()) {
- if (!UnlimitedSteps) {
- if (Steps == 0)
- break;
- --Steps;
- }
- const WorkListUnit& WU = WList->dequeue();
- // Set the current block counter.
- WList->setBlockCounter(WU.getBlockCounter());
- // Retrieve the node.
- ExplodedNode *Node = WU.getNode();
- // Dispatch on the location type.
- switch (Node->getLocation().getKind()) {
- case ProgramPoint::BlockEdgeKind:
- HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
- break;
- case ProgramPoint::BlockEntranceKind:
- HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
- break;
- case ProgramPoint::BlockExitKind:
- assert (false && "BlockExit location never occur in forward analysis.");
- break;
- case ProgramPoint::CallEnterKind:
- HandleCallEnter(cast<CallEnter>(Node->getLocation()), WU.getBlock(),
- WU.getIndex(), Node);
- break;
- case ProgramPoint::CallExitKind:
- HandleCallExit(cast<CallExit>(Node->getLocation()), Node);
- break;
- default:
- assert(isa<PostStmt>(Node->getLocation()) ||
- isa<PostInitializer>(Node->getLocation()));
- HandlePostStmt(WU.getBlock(), WU.getIndex(), Node);
- break;
- }
- }
- SubEng.processEndWorklist(hasWorkRemaining());
- return WList->hasWork();
- }
- void CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L,
- unsigned Steps,
- const ProgramState *InitState,
- ExplodedNodeSet &Dst) {
- ExecuteWorkList(L, Steps, InitState);
- for (SmallVectorImpl<ExplodedNode*>::iterator I = G->EndNodes.begin(),
- E = G->EndNodes.end(); I != E; ++I) {
- Dst.Add(*I);
- }
- }
- void CoreEngine::HandleCallEnter(const CallEnter &L, const CFGBlock *Block,
- unsigned Index, ExplodedNode *Pred) {
- CallEnterNodeBuilder Builder(*this, Pred, L.getCallExpr(),
- L.getCalleeContext(), Block, Index);
- SubEng.processCallEnter(Builder);
- }
- void CoreEngine::HandleCallExit(const CallExit &L, ExplodedNode *Pred) {
- CallExitNodeBuilder Builder(*this, Pred);
- SubEng.processCallExit(Builder);
- }
- void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
- const CFGBlock *Blk = L.getDst();
- // Check if we are entering the EXIT block.
- if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
- assert (L.getLocationContext()->getCFG()->getExit().size() == 0
- && "EXIT block cannot contain Stmts.");
- // Process the final state transition.
- EndOfFunctionNodeBuilder Builder(Blk, Pred, this);
- SubEng.processEndOfFunction(Builder);
- // This path is done. Don't enqueue any more nodes.
- return;
- }
- // Call into the subengine to process entering the CFGBlock.
- ExplodedNodeSet dstNodes;
- BlockEntrance BE(Blk, Pred->getLocationContext());
- GenericNodeBuilder<BlockEntrance> nodeBuilder(*this, Pred, BE);
- SubEng.processCFGBlockEntrance(dstNodes, nodeBuilder);
- if (dstNodes.empty()) {
- if (!nodeBuilder.hasGeneratedNode) {
- // Auto-generate a node and enqueue it to the worklist.
- generateNode(BE, Pred->State, Pred);
- }
- }
- else {
- for (ExplodedNodeSet::iterator I = dstNodes.begin(), E = dstNodes.end();
- I != E; ++I) {
- WList->enqueue(*I);
- }
- }
- for (SmallVectorImpl<ExplodedNode*>::const_iterator
- I = nodeBuilder.sinks().begin(), E = nodeBuilder.sinks().end();
- I != E; ++I) {
- blocksExhausted.push_back(std::make_pair(L, *I));
- }
- }
- void CoreEngine::HandleBlockEntrance(const BlockEntrance &L,
- ExplodedNode *Pred) {
- // Increment the block counter.
- BlockCounter Counter = WList->getBlockCounter();
- Counter = BCounterFactory.IncrementCount(Counter,
- Pred->getLocationContext()->getCurrentStackFrame(),
- L.getBlock()->getBlockID());
- WList->setBlockCounter(Counter);
- // Process the entrance of the block.
- if (CFGElement E = L.getFirstElement()) {
- NodeBuilderContext Ctx(*this, L.getBlock(), Pred);
- SubEng.processCFGElement(E, Pred, 0, &Ctx);
- }
- else
- HandleBlockExit(L.getBlock(), Pred);
- }
- void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) {
- if (const Stmt *Term = B->getTerminator()) {
- switch (Term->getStmtClass()) {
- default:
- llvm_unreachable("Analysis for this terminator not implemented.");
- case Stmt::BinaryOperatorClass: // '&&' and '||'
- HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
- return;
- case Stmt::BinaryConditionalOperatorClass:
- case Stmt::ConditionalOperatorClass:
- HandleBranch(cast<AbstractConditionalOperator>(Term)->getCond(),
- Term, B, Pred);
- return;
- // FIXME: Use constant-folding in CFG construction to simplify this
- // case.
- case Stmt::ChooseExprClass:
- HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
- return;
- case Stmt::DoStmtClass:
- HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
- return;
- case Stmt::CXXForRangeStmtClass:
- HandleBranch(cast<CXXForRangeStmt>(Term)->getCond(), Term, B, Pred);
- return;
- case Stmt::ForStmtClass:
- HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
- return;
- case Stmt::ContinueStmtClass:
- case Stmt::BreakStmtClass:
- case Stmt::GotoStmtClass:
- break;
- case Stmt::IfStmtClass:
- HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
- return;
- case Stmt::IndirectGotoStmtClass: {
- // Only 1 successor: the indirect goto dispatch block.
- assert (B->succ_size() == 1);
- IndirectGotoNodeBuilder
- builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
- *(B->succ_begin()), this);
- SubEng.processIndirectGoto(builder);
- return;
- }
- case Stmt::ObjCForCollectionStmtClass: {
- // In the case of ObjCForCollectionStmt, it appears twice in a CFG:
- //
- // (1) inside a basic block, which represents the binding of the
- // 'element' variable to a value.
- // (2) in a terminator, which represents the branch.
- //
- // For (1), subengines will bind a value (i.e., 0 or 1) indicating
- // whether or not collection contains any more elements. We cannot
- // just test to see if the element is nil because a container can
- // contain nil elements.
- HandleBranch(Term, Term, B, Pred);
- return;
- }
- case Stmt::SwitchStmtClass: {
- SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
- this);
- SubEng.processSwitch(builder);
- return;
- }
- case Stmt::WhileStmtClass:
- HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
- return;
- }
- }
- assert (B->succ_size() == 1 &&
- "Blocks with no terminator should have at most 1 successor.");
- generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
- Pred->State, Pred);
- }
- void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term,
- const CFGBlock * B, ExplodedNode *Pred) {
- assert(B->succ_size() == 2);
- NodeBuilderContext Ctx(*this, B, Pred);
- ExplodedNodeSet Dst;
- SubEng.processBranch(Cond, Term, Ctx, Pred, Dst,
- *(B->succ_begin()), *(B->succ_begin()+1));
- // Enqueue the new frontier onto the worklist.
- enqueue(Dst);
- }
- void CoreEngine::HandlePostStmt(const CFGBlock *B, unsigned StmtIdx,
- ExplodedNode *Pred) {
- assert(B);
- assert(!B->empty());
- if (StmtIdx == B->size())
- HandleBlockExit(B, Pred);
- else {
- NodeBuilderContext Ctx(*this, B, Pred);
- SubEng.processCFGElement((*B)[StmtIdx], Pred, StmtIdx, &Ctx);
- }
- }
- /// generateNode - Utility method to generate nodes, hook up successors,
- /// and add nodes to the worklist.
- void CoreEngine::generateNode(const ProgramPoint &Loc,
- const ProgramState *State,
- ExplodedNode *Pred) {
- bool IsNew;
- ExplodedNode *Node = G->getNode(Loc, State, &IsNew);
- if (Pred)
- Node->addPredecessor(Pred, *G); // Link 'Node' with its predecessor.
- else {
- assert (IsNew);
- G->addRoot(Node); // 'Node' has no predecessor. Make it a root.
- }
- // Only add 'Node' to the worklist if it was freshly generated.
- if (IsNew) WList->enqueue(Node);
- }
- void CoreEngine::enqueue(ExplodedNodeSet &S) {
- for (ExplodedNodeSet::iterator I = S.begin(),
- E = S.end(); I != E; ++I) {
- WList->enqueue(*I);
- }
- }
- ExplodedNode *
- GenericNodeBuilderImpl::generateNodeImpl(const ProgramState *state,
- ExplodedNode *pred,
- ProgramPoint programPoint,
- bool asSink) {
-
- hasGeneratedNode = true;
- bool isNew;
- ExplodedNode *node = engine.getGraph().getNode(programPoint, state, &isNew);
- if (pred)
- node->addPredecessor(pred, engine.getGraph());
- if (isNew) {
- if (asSink) {
- node->markAsSink();
- sinksGenerated.push_back(node);
- }
- return node;
- }
- return 0;
- }
- ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
- const ProgramState *State,
- ExplodedNode *FromN,
- bool MarkAsSink) {
- HasGeneratedNodes = true;
- bool IsNew;
- ExplodedNode *N = C.Eng.G->getNode(Loc, State, &IsNew);
- N->addPredecessor(FromN, *C.Eng.G);
- Frontier.erase(FromN);
- if (MarkAsSink)
- N->markAsSink();
-
- if (IsNew && !MarkAsSink)
- Frontier.Add(N);
- return (IsNew ? N : 0);
- }
- StmtNodeBuilder::~StmtNodeBuilder() {
- if (EnclosingBldr)
- for (ExplodedNodeSet::iterator I = Frontier.begin(),
- E = Frontier.end(); I != E; ++I )
- EnclosingBldr->addNodes(*I);
- }
- ExplodedNode *BranchNodeBuilder::generateNode(const ProgramState *State,
- bool branch,
- ExplodedNode *NodePred) {
- // If the branch has been marked infeasible we should not generate a node.
- if (!isFeasible(branch))
- return NULL;
- ProgramPoint Loc = BlockEdge(C.Block, branch ? DstT:DstF,
- NodePred->getLocationContext());
- ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred);
- return Succ;
- }
- ExplodedNode*
- IndirectGotoNodeBuilder::generateNode(const iterator &I,
- const ProgramState *St,
- bool isSink) {
- bool IsNew;
- ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
- Pred->getLocationContext()), St, &IsNew);
- Succ->addPredecessor(Pred, *Eng.G);
- if (IsNew) {
- if (isSink)
- Succ->markAsSink();
- else
- Eng.WList->enqueue(Succ);
- return Succ;
- }
- return NULL;
- }
- ExplodedNode*
- SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
- const ProgramState *St) {
- bool IsNew;
- ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
- Pred->getLocationContext()),
- St, &IsNew);
- Succ->addPredecessor(Pred, *Eng.G);
- if (IsNew) {
- Eng.WList->enqueue(Succ);
- return Succ;
- }
- return NULL;
- }
- ExplodedNode*
- SwitchNodeBuilder::generateDefaultCaseNode(const ProgramState *St,
- bool isSink) {
- // Get the block for the default case.
- assert(Src->succ_rbegin() != Src->succ_rend());
- CFGBlock *DefaultBlock = *Src->succ_rbegin();
- // Sanity check for default blocks that are unreachable and not caught
- // by earlier stages.
- if (!DefaultBlock)
- return NULL;
-
- bool IsNew;
- ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
- Pred->getLocationContext()), St, &IsNew);
- Succ->addPredecessor(Pred, *Eng.G);
- if (IsNew) {
- if (isSink)
- Succ->markAsSink();
- else
- Eng.WList->enqueue(Succ);
- return Succ;
- }
- return NULL;
- }
- EndOfFunctionNodeBuilder::~EndOfFunctionNodeBuilder() {
- // Auto-generate an EOP node if one has not been generated.
- if (!hasGeneratedNode) {
- // If we are in an inlined call, generate CallExit node.
- if (Pred->getLocationContext()->getParent())
- GenerateCallExitNode(Pred->State);
- else
- generateNode(Pred->State);
- }
- }
- ExplodedNode*
- EndOfFunctionNodeBuilder::generateNode(const ProgramState *State,
- ExplodedNode *P,
- const ProgramPointTag *tag) {
- hasGeneratedNode = true;
- bool IsNew;
- ExplodedNode *Node = Eng.G->getNode(BlockEntrance(&B,
- Pred->getLocationContext(), tag ? tag : Tag),
- State, &IsNew);
- Node->addPredecessor(P ? P : Pred, *Eng.G);
- if (IsNew) {
- Eng.G->addEndOfPath(Node);
- return Node;
- }
- return NULL;
- }
- void EndOfFunctionNodeBuilder::GenerateCallExitNode(const ProgramState *state) {
- hasGeneratedNode = true;
- // Create a CallExit node and enqueue it.
- const StackFrameContext *LocCtx
- = cast<StackFrameContext>(Pred->getLocationContext());
- const Stmt *CE = LocCtx->getCallSite();
- // Use the the callee location context.
- CallExit Loc(CE, LocCtx);
- bool isNew;
- ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
- Node->addPredecessor(Pred, *Eng.G);
- if (isNew)
- Eng.WList->enqueue(Node);
- }
-
- void CallEnterNodeBuilder::generateNode(const ProgramState *state) {
- // Check if the callee is in the same translation unit.
- if (CalleeCtx->getTranslationUnit() !=
- Pred->getLocationContext()->getTranslationUnit()) {
- // Create a new engine. We must be careful that the new engine should not
- // reference data structures owned by the old engine.
- AnalysisManager &OldMgr = Eng.SubEng.getAnalysisManager();
-
- // Get the callee's translation unit.
- idx::TranslationUnit *TU = CalleeCtx->getTranslationUnit();
- // Create a new AnalysisManager with components of the callee's
- // TranslationUnit.
- // The Diagnostic is actually shared when we create ASTUnits from AST files.
- AnalysisManager AMgr(TU->getASTContext(), TU->getDiagnostic(), OldMgr);
- // Create the new engine.
- // FIXME: This cast isn't really safe.
- bool GCEnabled = static_cast<ExprEngine&>(Eng.SubEng).isObjCGCEnabled();
- ExprEngine NewEng(AMgr, GCEnabled);
- // Create the new LocationContext.
- AnalysisDeclContext *NewAnaCtx =
- AMgr.getAnalysisDeclContext(CalleeCtx->getDecl(),
- CalleeCtx->getTranslationUnit());
- const StackFrameContext *OldLocCtx = CalleeCtx;
- const StackFrameContext *NewLocCtx =
- NewAnaCtx->getStackFrame(OldLocCtx->getParent(),
- OldLocCtx->getCallSite(),
- OldLocCtx->getCallSiteBlock(),
- OldLocCtx->getIndex());
- // Now create an initial state for the new engine.
- const ProgramState *NewState =
- NewEng.getStateManager().MarshalState(state, NewLocCtx);
- ExplodedNodeSet ReturnNodes;
- NewEng.ExecuteWorkListWithInitialState(NewLocCtx, AMgr.getMaxNodes(),
- NewState, ReturnNodes);
- return;
- }
- // Get the callee entry block.
- const CFGBlock *Entry = &(CalleeCtx->getCFG()->getEntry());
- assert(Entry->empty());
- assert(Entry->succ_size() == 1);
- // Get the solitary successor.
- const CFGBlock *SuccB = *(Entry->succ_begin());
- // Construct an edge representing the starting location in the callee.
- BlockEdge Loc(Entry, SuccB, CalleeCtx);
- bool isNew;
- ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
- Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);
- if (isNew)
- Eng.WList->enqueue(Node);
- }
- void CallExitNodeBuilder::generateNode(const ProgramState *state) {
- // Get the callee's location context.
- const StackFrameContext *LocCtx
- = cast<StackFrameContext>(Pred->getLocationContext());
- // When exiting an implicit automatic obj dtor call, the callsite is the Stmt
- // that triggers the dtor.
- PostStmt Loc(LocCtx->getCallSite(), LocCtx->getParent());
- bool isNew;
- ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
- Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);
- if (isNew)
- Eng.WList->enqueue(Node, LocCtx->getCallSiteBlock(),
- LocCtx->getIndex() + 1);
- }
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