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- //===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines the C++ expression evaluation engine.
- //
- //===----------------------------------------------------------------------===//
- #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
- #include "clang/AST/DeclCXX.h"
- #include "clang/AST/StmtCXX.h"
- #include "clang/Basic/PrettyStackTrace.h"
- #include "clang/StaticAnalyzer/Core/CheckerManager.h"
- #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
- #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
- using namespace clang;
- using namespace ento;
- void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
- const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
- ProgramStateRef state = Pred->getState();
- const LocationContext *LCtx = Pred->getLocationContext();
- state = createTemporaryRegionIfNeeded(state, LCtx, tempExpr, ME);
- Bldr.generateNode(ME, Pred, state);
- }
- // FIXME: This is the sort of code that should eventually live in a Core
- // checker rather than as a special case in ExprEngine.
- void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred,
- const CallEvent &Call) {
- SVal ThisVal;
- bool AlwaysReturnsLValue;
- if (const CXXConstructorCall *Ctor = dyn_cast<CXXConstructorCall>(&Call)) {
- assert(Ctor->getDecl()->isTrivial());
- assert(Ctor->getDecl()->isCopyOrMoveConstructor());
- ThisVal = Ctor->getCXXThisVal();
- AlwaysReturnsLValue = false;
- } else {
- assert(cast<CXXMethodDecl>(Call.getDecl())->isTrivial());
- assert(cast<CXXMethodDecl>(Call.getDecl())->getOverloadedOperator() ==
- OO_Equal);
- ThisVal = cast<CXXInstanceCall>(Call).getCXXThisVal();
- AlwaysReturnsLValue = true;
- }
- const LocationContext *LCtx = Pred->getLocationContext();
- ExplodedNodeSet Dst;
- Bldr.takeNodes(Pred);
- SVal V = Call.getArgSVal(0);
- // If the value being copied is not unknown, load from its location to get
- // an aggregate rvalue.
- if (Optional<Loc> L = V.getAs<Loc>())
- V = Pred->getState()->getSVal(*L);
- else
- assert(V.isUnknown());
- const Expr *CallExpr = Call.getOriginExpr();
- evalBind(Dst, CallExpr, Pred, ThisVal, V, true);
- PostStmt PS(CallExpr, LCtx);
- for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end();
- I != E; ++I) {
- ProgramStateRef State = (*I)->getState();
- if (AlwaysReturnsLValue)
- State = State->BindExpr(CallExpr, LCtx, ThisVal);
- else
- State = bindReturnValue(Call, LCtx, State);
- Bldr.generateNode(PS, State, *I);
- }
- }
- /// Returns a region representing the first element of a (possibly
- /// multi-dimensional) array.
- ///
- /// On return, \p Ty will be set to the base type of the array.
- ///
- /// If the type is not an array type at all, the original value is returned.
- static SVal makeZeroElementRegion(ProgramStateRef State, SVal LValue,
- QualType &Ty) {
- SValBuilder &SVB = State->getStateManager().getSValBuilder();
- ASTContext &Ctx = SVB.getContext();
- while (const ArrayType *AT = Ctx.getAsArrayType(Ty)) {
- Ty = AT->getElementType();
- LValue = State->getLValue(Ty, SVB.makeZeroArrayIndex(), LValue);
- }
- return LValue;
- }
- static const MemRegion *getRegionForConstructedObject(
- const CXXConstructExpr *CE, ExplodedNode *Pred, ExprEngine &Eng,
- unsigned int CurrStmtIdx) {
- const LocationContext *LCtx = Pred->getLocationContext();
- ProgramStateRef State = Pred->getState();
- const NodeBuilderContext &CurrBldrCtx = Eng.getBuilderContext();
- // See if we're constructing an existing region by looking at the next
- // element in the CFG.
- const CFGBlock *B = CurrBldrCtx.getBlock();
- unsigned int NextStmtIdx = CurrStmtIdx + 1;
- if (NextStmtIdx < B->size()) {
- CFGElement Next = (*B)[NextStmtIdx];
- // Is this a destructor? If so, we might be in the middle of an assignment
- // to a local or member: look ahead one more element to see what we find.
- while (Next.getAs<CFGImplicitDtor>() && NextStmtIdx + 1 < B->size()) {
- ++NextStmtIdx;
- Next = (*B)[NextStmtIdx];
- }
- // Is this a constructor for a local variable?
- if (Optional<CFGStmt> StmtElem = Next.getAs<CFGStmt>()) {
- if (const DeclStmt *DS = dyn_cast<DeclStmt>(StmtElem->getStmt())) {
- if (const VarDecl *Var = dyn_cast<VarDecl>(DS->getSingleDecl())) {
- if (Var->getInit() && Var->getInit()->IgnoreImplicit() == CE) {
- SVal LValue = State->getLValue(Var, LCtx);
- QualType Ty = Var->getType();
- LValue = makeZeroElementRegion(State, LValue, Ty);
- return LValue.getAsRegion();
- }
- }
- }
- }
- // Is this a constructor for a member?
- if (Optional<CFGInitializer> InitElem = Next.getAs<CFGInitializer>()) {
- const CXXCtorInitializer *Init = InitElem->getInitializer();
- assert(Init->isAnyMemberInitializer());
- const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
- Loc ThisPtr = Eng.getSValBuilder().getCXXThis(CurCtor,
- LCtx->getCurrentStackFrame());
- SVal ThisVal = State->getSVal(ThisPtr);
- const ValueDecl *Field;
- SVal FieldVal;
- if (Init->isIndirectMemberInitializer()) {
- Field = Init->getIndirectMember();
- FieldVal = State->getLValue(Init->getIndirectMember(), ThisVal);
- } else {
- Field = Init->getMember();
- FieldVal = State->getLValue(Init->getMember(), ThisVal);
- }
- QualType Ty = Field->getType();
- FieldVal = makeZeroElementRegion(State, FieldVal, Ty);
- return FieldVal.getAsRegion();
- }
- // FIXME: This will eventually need to handle new-expressions as well.
- // Don't forget to update the pre-constructor initialization code in
- // ExprEngine::VisitCXXConstructExpr.
- }
- // If we couldn't find an existing region to construct into, assume we're
- // constructing a temporary.
- MemRegionManager &MRMgr = Eng.getSValBuilder().getRegionManager();
- return MRMgr.getCXXTempObjectRegion(CE, LCtx);
- }
- void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
- ExplodedNode *Pred,
- ExplodedNodeSet &destNodes) {
- const LocationContext *LCtx = Pred->getLocationContext();
- ProgramStateRef State = Pred->getState();
- const MemRegion *Target = nullptr;
- // FIXME: Handle arrays, which run the same constructor for every element.
- // For now, we just run the first constructor (which should still invalidate
- // the entire array).
- switch (CE->getConstructionKind()) {
- case CXXConstructExpr::CK_Complete: {
- Target = getRegionForConstructedObject(CE, Pred, *this, currStmtIdx);
- break;
- }
- case CXXConstructExpr::CK_VirtualBase:
- // Make sure we are not calling virtual base class initializers twice.
- // Only the most-derived object should initialize virtual base classes.
- if (const Stmt *Outer = LCtx->getCurrentStackFrame()->getCallSite()) {
- const CXXConstructExpr *OuterCtor = dyn_cast<CXXConstructExpr>(Outer);
- if (OuterCtor) {
- switch (OuterCtor->getConstructionKind()) {
- case CXXConstructExpr::CK_NonVirtualBase:
- case CXXConstructExpr::CK_VirtualBase:
- // Bail out!
- destNodes.Add(Pred);
- return;
- case CXXConstructExpr::CK_Complete:
- case CXXConstructExpr::CK_Delegating:
- break;
- }
- }
- }
- // FALLTHROUGH
- case CXXConstructExpr::CK_NonVirtualBase:
- case CXXConstructExpr::CK_Delegating: {
- const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl());
- Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor,
- LCtx->getCurrentStackFrame());
- SVal ThisVal = State->getSVal(ThisPtr);
- if (CE->getConstructionKind() == CXXConstructExpr::CK_Delegating) {
- Target = ThisVal.getAsRegion();
- } else {
- // Cast to the base type.
- bool IsVirtual =
- (CE->getConstructionKind() == CXXConstructExpr::CK_VirtualBase);
- SVal BaseVal = getStoreManager().evalDerivedToBase(ThisVal, CE->getType(),
- IsVirtual);
- Target = BaseVal.getAsRegion();
- }
- break;
- }
- }
- CallEventManager &CEMgr = getStateManager().getCallEventManager();
- CallEventRef<CXXConstructorCall> Call =
- CEMgr.getCXXConstructorCall(CE, Target, State, LCtx);
- ExplodedNodeSet DstPreVisit;
- getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
- ExplodedNodeSet PreInitialized;
- {
- StmtNodeBuilder Bldr(DstPreVisit, PreInitialized, *currBldrCtx);
- if (CE->requiresZeroInitialization()) {
- // Type of the zero doesn't matter.
- SVal ZeroVal = svalBuilder.makeZeroVal(getContext().CharTy);
- for (ExplodedNodeSet::iterator I = DstPreVisit.begin(),
- E = DstPreVisit.end();
- I != E; ++I) {
- ProgramStateRef State = (*I)->getState();
- // FIXME: Once we properly handle constructors in new-expressions, we'll
- // need to invalidate the region before setting a default value, to make
- // sure there aren't any lingering bindings around. This probably needs
- // to happen regardless of whether or not the object is zero-initialized
- // to handle random fields of a placement-initialized object picking up
- // old bindings. We might only want to do it when we need to, though.
- // FIXME: This isn't actually correct for arrays -- we need to zero-
- // initialize the entire array, not just the first element -- but our
- // handling of arrays everywhere else is weak as well, so this shouldn't
- // actually make things worse. Placement new makes this tricky as well,
- // since it's then possible to be initializing one part of a multi-
- // dimensional array.
- State = State->bindDefault(loc::MemRegionVal(Target), ZeroVal);
- Bldr.generateNode(CE, *I, State, /*tag=*/nullptr,
- ProgramPoint::PreStmtKind);
- }
- }
- }
- ExplodedNodeSet DstPreCall;
- getCheckerManager().runCheckersForPreCall(DstPreCall, PreInitialized,
- *Call, *this);
- ExplodedNodeSet DstEvaluated;
- StmtNodeBuilder Bldr(DstPreCall, DstEvaluated, *currBldrCtx);
- bool IsArray = isa<ElementRegion>(Target);
- if (CE->getConstructor()->isTrivial() &&
- CE->getConstructor()->isCopyOrMoveConstructor() &&
- !IsArray) {
- // FIXME: Handle other kinds of trivial constructors as well.
- for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
- I != E; ++I)
- performTrivialCopy(Bldr, *I, *Call);
- } else {
- for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
- I != E; ++I)
- defaultEvalCall(Bldr, *I, *Call);
- }
- ExplodedNodeSet DstPostCall;
- getCheckerManager().runCheckersForPostCall(DstPostCall, DstEvaluated,
- *Call, *this);
- getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
- }
- void ExprEngine::VisitCXXDestructor(QualType ObjectType,
- const MemRegion *Dest,
- const Stmt *S,
- bool IsBaseDtor,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- const LocationContext *LCtx = Pred->getLocationContext();
- ProgramStateRef State = Pred->getState();
- // FIXME: We need to run the same destructor on every element of the array.
- // This workaround will just run the first destructor (which will still
- // invalidate the entire array).
- SVal DestVal = UnknownVal();
- if (Dest)
- DestVal = loc::MemRegionVal(Dest);
- DestVal = makeZeroElementRegion(State, DestVal, ObjectType);
- Dest = DestVal.getAsRegion();
- const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl();
- assert(RecordDecl && "Only CXXRecordDecls should have destructors");
- const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor();
- CallEventManager &CEMgr = getStateManager().getCallEventManager();
- CallEventRef<CXXDestructorCall> Call =
- CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx);
- PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(),
- Call->getSourceRange().getBegin(),
- "Error evaluating destructor");
- ExplodedNodeSet DstPreCall;
- getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
- *Call, *this);
- ExplodedNodeSet DstInvalidated;
- StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx);
- for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
- I != E; ++I)
- defaultEvalCall(Bldr, *I, *Call);
- ExplodedNodeSet DstPostCall;
- getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
- *Call, *this);
- }
- void ExprEngine::VisitCXXNewAllocatorCall(const CXXNewExpr *CNE,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- ProgramStateRef State = Pred->getState();
- const LocationContext *LCtx = Pred->getLocationContext();
- PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(),
- CNE->getStartLoc(),
- "Error evaluating New Allocator Call");
- CallEventManager &CEMgr = getStateManager().getCallEventManager();
- CallEventRef<CXXAllocatorCall> Call =
- CEMgr.getCXXAllocatorCall(CNE, State, LCtx);
- ExplodedNodeSet DstPreCall;
- getCheckerManager().runCheckersForPreCall(DstPreCall, Pred,
- *Call, *this);
- ExplodedNodeSet DstInvalidated;
- StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx);
- for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
- I != E; ++I)
- defaultEvalCall(Bldr, *I, *Call);
- getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated,
- *Call, *this);
- }
- void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- // FIXME: Much of this should eventually migrate to CXXAllocatorCall.
- // Also, we need to decide how allocators actually work -- they're not
- // really part of the CXXNewExpr because they happen BEFORE the
- // CXXConstructExpr subexpression. See PR12014 for some discussion.
- unsigned blockCount = currBldrCtx->blockCount();
- const LocationContext *LCtx = Pred->getLocationContext();
- DefinedOrUnknownSVal symVal = UnknownVal();
- FunctionDecl *FD = CNE->getOperatorNew();
- bool IsStandardGlobalOpNewFunction = false;
- if (FD && !isa<CXXMethodDecl>(FD) && !FD->isVariadic()) {
- if (FD->getNumParams() == 2) {
- QualType T = FD->getParamDecl(1)->getType();
- if (const IdentifierInfo *II = T.getBaseTypeIdentifier())
- // NoThrow placement new behaves as a standard new.
- IsStandardGlobalOpNewFunction = II->getName().equals("nothrow_t");
- }
- else
- // Placement forms are considered non-standard.
- IsStandardGlobalOpNewFunction = (FD->getNumParams() == 1);
- }
- // We assume all standard global 'operator new' functions allocate memory in
- // heap. We realize this is an approximation that might not correctly model
- // a custom global allocator.
- if (IsStandardGlobalOpNewFunction)
- symVal = svalBuilder.getConjuredHeapSymbolVal(CNE, LCtx, blockCount);
- else
- symVal = svalBuilder.conjureSymbolVal(nullptr, CNE, LCtx, CNE->getType(),
- blockCount);
- ProgramStateRef State = Pred->getState();
- CallEventManager &CEMgr = getStateManager().getCallEventManager();
- CallEventRef<CXXAllocatorCall> Call =
- CEMgr.getCXXAllocatorCall(CNE, State, LCtx);
- // Invalidate placement args.
- // FIXME: Once we figure out how we want allocators to work,
- // we should be using the usual pre-/(default-)eval-/post-call checks here.
- State = Call->invalidateRegions(blockCount);
- if (!State)
- return;
- // If this allocation function is not declared as non-throwing, failures
- // /must/ be signalled by exceptions, and thus the return value will never be
- // NULL. -fno-exceptions does not influence this semantics.
- // FIXME: GCC has a -fcheck-new option, which forces it to consider the case
- // where new can return NULL. If we end up supporting that option, we can
- // consider adding a check for it here.
- // C++11 [basic.stc.dynamic.allocation]p3.
- if (FD) {
- QualType Ty = FD->getType();
- if (const FunctionProtoType *ProtoType = Ty->getAs<FunctionProtoType>())
- if (!ProtoType->isNothrow(getContext()))
- State = State->assume(symVal, true);
- }
- StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
- if (CNE->isArray()) {
- // FIXME: allocating an array requires simulating the constructors.
- // For now, just return a symbolicated region.
- const MemRegion *NewReg = symVal.castAs<loc::MemRegionVal>().getRegion();
- QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
- const ElementRegion *EleReg =
- getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
- State = State->BindExpr(CNE, Pred->getLocationContext(),
- loc::MemRegionVal(EleReg));
- Bldr.generateNode(CNE, Pred, State);
- return;
- }
- // FIXME: Once we have proper support for CXXConstructExprs inside
- // CXXNewExpr, we need to make sure that the constructed object is not
- // immediately invalidated here. (The placement call should happen before
- // the constructor call anyway.)
- SVal Result = symVal;
- if (FD && FD->isReservedGlobalPlacementOperator()) {
- // Non-array placement new should always return the placement location.
- SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
- Result = svalBuilder.evalCast(PlacementLoc, CNE->getType(),
- CNE->getPlacementArg(0)->getType());
- }
- // Bind the address of the object, then check to see if we cached out.
- State = State->BindExpr(CNE, LCtx, Result);
- ExplodedNode *NewN = Bldr.generateNode(CNE, Pred, State);
- if (!NewN)
- return;
- // If the type is not a record, we won't have a CXXConstructExpr as an
- // initializer. Copy the value over.
- if (const Expr *Init = CNE->getInitializer()) {
- if (!isa<CXXConstructExpr>(Init)) {
- assert(Bldr.getResults().size() == 1);
- Bldr.takeNodes(NewN);
- evalBind(Dst, CNE, NewN, Result, State->getSVal(Init, LCtx),
- /*FirstInit=*/IsStandardGlobalOpNewFunction);
- }
- }
- }
- void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE,
- ExplodedNode *Pred, ExplodedNodeSet &Dst) {
- StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
- ProgramStateRef state = Pred->getState();
- Bldr.generateNode(CDE, Pred, state);
- }
- void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS,
- ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- const VarDecl *VD = CS->getExceptionDecl();
- if (!VD) {
- Dst.Add(Pred);
- return;
- }
- const LocationContext *LCtx = Pred->getLocationContext();
- SVal V = svalBuilder.conjureSymbolVal(CS, LCtx, VD->getType(),
- currBldrCtx->blockCount());
- ProgramStateRef state = Pred->getState();
- state = state->bindLoc(state->getLValue(VD, LCtx), V);
- StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
- Bldr.generateNode(CS, Pred, state);
- }
- void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
- ExplodedNodeSet &Dst) {
- StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
- // Get the this object region from StoreManager.
- const LocationContext *LCtx = Pred->getLocationContext();
- const MemRegion *R =
- svalBuilder.getRegionManager().getCXXThisRegion(
- getContext().getCanonicalType(TE->getType()),
- LCtx);
- ProgramStateRef state = Pred->getState();
- SVal V = state->getSVal(loc::MemRegionVal(R));
- Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
- }
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