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- // RUN: %clang_cc1 -std=c++11 -S -emit-llvm -o - %s | FileCheck %s
- namespace std {
- typedef decltype(sizeof(int)) size_t;
- // libc++'s implementation with __size_ replaced by __end_
- template <class _E>
- class initializer_list
- {
- const _E* __begin_;
- const _E* __end_;
- initializer_list(const _E* __b, const _E* __e)
- : __begin_(__b),
- __end_(__e)
- {}
- public:
- typedef _E value_type;
- typedef const _E& reference;
- typedef const _E& const_reference;
- typedef size_t size_type;
- typedef const _E* iterator;
- typedef const _E* const_iterator;
- initializer_list() : __begin_(nullptr), __end_(nullptr) {}
- size_t size() const {return __end_ - __begin_;}
- const _E* begin() const {return __begin_;}
- const _E* end() const {return __end_;}
- };
- }
- // CHECK: @_ZL25globalInitList1__initlist = internal global [3 x i32] [i32 1, i32 2, i32 3]
- // CHECK: @globalInitList1 = global {{[^ ]+}} { i32* getelementptr inbounds ([3 x i32]* @_ZL25globalInitList1__initlist, {{[^)]*}}), i32*
- std::initializer_list<int> globalInitList1 = {1, 2, 3};
- void fn1(int i) {
- // CHECK: define void @_Z3fn1i
- // temporary array
- // CHECK: [[array:%[^ ]+]] = alloca [3 x i32]
- // CHECK: getelementptr inbounds [3 x i32]* [[array]], i{{32|64}} 0
- // CHECK-NEXT: store i32 1, i32*
- // CHECK-NEXT: getelementptr
- // CHECK-NEXT: store
- // CHECK-NEXT: getelementptr
- // CHECK-NEXT: load
- // CHECK-NEXT: store
- // init the list
- // CHECK-NEXT: getelementptr
- // CHECK-NEXT: getelementptr inbounds [3 x i32]*
- // CHECK-NEXT: store i32*
- // CHECK-NEXT: getelementptr
- // CHECK-NEXT: getelementptr inbounds [3 x i32]* [[array]], i{{32|64}} 0, i{{32|64}} 3
- // CHECK-NEXT: store i32*
- std::initializer_list<int> intlist{1, 2, i};
- }
- struct destroyme1 {
- ~destroyme1();
- };
- struct destroyme2 {
- ~destroyme2();
- };
- void fn2() {
- // CHECK: define void @_Z3fn2v
- void target(std::initializer_list<destroyme1>);
- // objects should be destroyed before dm2, after call returns
- target({ destroyme1(), destroyme1() });
- // CHECK: call void @_ZN10destroyme1D1Ev
- destroyme2 dm2;
- // CHECK: call void @_ZN10destroyme2D1Ev
- }
- void fn3() {
- // CHECK: define void @_Z3fn3v
- // objects should be destroyed after dm2
- auto list = { destroyme1(), destroyme1() };
- destroyme2 dm2;
- // CHECK: call void @_ZN10destroyme2D1Ev
- // CHECK: call void @_ZN10destroyme1D1Ev
- }
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