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[analyzer] Remove unneeded 'inlineCall' checker callback.

I believe the removed assert in CheckerManager says it best:

	InlineCall is a special hacky callback to allow intrusive
	evaluation of the call (which simulates inlining). It is
	currently only used by OSAtomicChecker and should go away
	at some point.

OSAtomicChecker has gone away; inlineCall can now go away as well!

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@165865 91177308-0d34-0410-b5e6-96231b3b80d8
Jordan Rose 13 anni fa
parent
commit
42e95acef3

+ 0 - 17
include/clang/StaticAnalyzer/Core/Checker.h

@@ -366,23 +366,6 @@ public:
   }
 };
 
-class InlineCall {
-  template <typename CHECKER>
-  static bool _inlineCall(void *checker, const CallExpr *CE,
-                                         ExprEngine &Eng,
-                                         ExplodedNode *Pred,
-                                         ExplodedNodeSet &Dst) {
-    return ((const CHECKER *)checker)->inlineCall(CE, Eng, Pred, Dst);
-  }
-
-public:
-  template <typename CHECKER>
-  static void _register(CHECKER *checker, CheckerManager &mgr) {
-    mgr._registerForInlineCall(
-                 CheckerManager::InlineCallFunc(checker, _inlineCall<CHECKER>));
-  }
-};
-
 } // end eval namespace
 
 class CheckerBase : public ProgramPointTag {

+ 0 - 9
include/clang/StaticAnalyzer/Core/CheckerManager.h

@@ -407,11 +407,6 @@ public:
   typedef CheckerFn<bool (const CallExpr *, CheckerContext &)>
       EvalCallFunc;
 
-  typedef CheckerFn<bool (const CallExpr *, ExprEngine &Eng,
-                                            ExplodedNode *Pred,
-                                            ExplodedNodeSet &Dst)>
-      InlineCallFunc;
-
   typedef CheckerFn<void (const TranslationUnitDecl *,
                           AnalysisManager&, BugReporter &)>
       CheckEndOfTranslationUnit;
@@ -449,8 +444,6 @@ public:
 
   void _registerForEvalCall(EvalCallFunc checkfn);
 
-  void _registerForInlineCall(InlineCallFunc checkfn);
-
   void _registerForEndOfTranslationUnit(CheckEndOfTranslationUnit checkfn);
 
 //===----------------------------------------------------------------------===//
@@ -576,8 +569,6 @@ private:
 
   std::vector<EvalCallFunc> EvalCallCheckers;
 
-  std::vector<InlineCallFunc> InlineCallCheckers;
-
   std::vector<CheckEndOfTranslationUnit> EndOfTranslationUnitCheckers;
 
   struct EventInfo {

+ 3 - 36
lib/StaticAnalyzer/Core/CheckerManager.cpp

@@ -36,8 +36,7 @@ bool CheckerManager::hasPathSensitiveCheckers() const {
          !DeadSymbolsCheckers.empty()       ||
          !RegionChangesCheckers.empty()     ||
          !EvalAssumeCheckers.empty()        ||
-         !EvalCallCheckers.empty()          ||
-         !InlineCallCheckers.empty();
+         !EvalCallCheckers.empty();
 }
 
 void CheckerManager::finishedCheckerRegistration() {
@@ -508,41 +507,13 @@ void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
   const CallExpr *CE = cast<CallExpr>(Call.getOriginExpr());
   for (ExplodedNodeSet::iterator
          NI = Src.begin(), NE = Src.end(); NI != NE; ++NI) {
-
     ExplodedNode *Pred = *NI;
     bool anyEvaluated = false;
 
-    // First, check if any of the InlineCall callbacks can evaluate the call.
-    assert(InlineCallCheckers.size() <= 1 &&
-           "InlineCall is a special hacky callback to allow intrusive"
-           "evaluation of the call (which simulates inlining). It is "
-           "currently only used by OSAtomicChecker and should go away "
-           "at some point.");
-    for (std::vector<InlineCallFunc>::iterator
-           EI = InlineCallCheckers.begin(), EE = InlineCallCheckers.end();
-         EI != EE; ++EI) {
-      ExplodedNodeSet checkDst;
-      bool evaluated = (*EI)(CE, Eng, Pred, checkDst);
-      assert(!(evaluated && anyEvaluated)
-             && "There are more than one checkers evaluating the call");
-      if (evaluated) {
-        anyEvaluated = true;
-        Dst.insert(checkDst);
-#ifdef NDEBUG
-        break; // on release don't check that no other checker also evals.
-#endif
-      }
-    }
-
-#ifdef NDEBUG // on release don't check that no other checker also evals.
-    if (anyEvaluated) {
-      break;
-    }
-#endif
-
     ExplodedNodeSet checkDst;
     NodeBuilder B(Pred, checkDst, Eng.getBuilderContext());
-    // Next, check if any of the EvalCall callbacks can evaluate the call.
+
+    // Check if any of the EvalCall callbacks can evaluate the call.
     for (std::vector<EvalCallFunc>::iterator
            EI = EvalCallCheckers.begin(), EE = EvalCallCheckers.end();
          EI != EE; ++EI) {
@@ -678,10 +649,6 @@ void CheckerManager::_registerForEvalCall(EvalCallFunc checkfn) {
   EvalCallCheckers.push_back(checkfn);
 }
 
-void CheckerManager::_registerForInlineCall(InlineCallFunc checkfn) {
-  InlineCallCheckers.push_back(checkfn);
-}
-
 void CheckerManager::_registerForEndOfTranslationUnit(
                                             CheckEndOfTranslationUnit checkfn) {
   EndOfTranslationUnitCheckers.push_back(checkfn);