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@@ -45,8 +45,10 @@ void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) {
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// Cleanup.
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//===----------------------------------------------------------------------===//
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+static const unsigned CounterTop = 1000;
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+
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ExplodedGraph::ExplodedGraph()
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- : NumNodes(0), reclaimNodes(false) {}
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+ : NumNodes(0), reclaimNodes(false), reclaimCounter(CounterTop) {}
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ExplodedGraph::~ExplodedGraph() {}
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@@ -125,12 +127,19 @@ void ExplodedGraph::collectNode(ExplodedNode *node) {
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node->~ExplodedNode();
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}
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-void ExplodedGraph::reclaimChangedNodes() {
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+void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
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if (ChangedNodes.empty())
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return;
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- for (llvm::DenseSet<ExplodedNode*>::iterator it =
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- ChangedNodes.begin(), et = ChangedNodes.end();
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+ // Only periodically relcaim nodes so that we can build up a set of
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+ // nodes that meet the reclamation criteria. Freshly created nodes
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+ // by definition have no successor, and thus cannot be reclaimed (see below).
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+ assert(reclaimCounter > 0);
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+ if (--reclaimCounter != 0)
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+ return;
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+ reclaimCounter = CounterTop;
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+
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+ for (NodeVector::iterator it = ChangedNodes.begin(), et = ChangedNodes.end();
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it != et; ++it) {
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ExplodedNode *node = *it;
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if (shouldCollect(node))
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@@ -151,12 +160,6 @@ void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) {
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assert (!V->isSink());
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Preds.addNode(V, G);
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V->Succs.addNode(this, G);
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- if (G.reclaimNodes) {
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- if (Succs.size() == 1 && Preds.size() == 1)
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- G.ChangedNodes.insert(this);
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- if (V->Succs.size() == 1 && V->Preds.size() == 1)
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- G.ChangedNodes.insert(V);
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- }
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#ifndef NDEBUG
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if (NodeAuditor) NodeAuditor->AddEdge(V, this);
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#endif
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@@ -253,6 +256,9 @@ ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
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new (V) NodeTy(L, State, IsSink);
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+ if (reclaimNodes)
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+ ChangedNodes.push_back(V);
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+
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// Insert the node into the node set and return it.
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Nodes.InsertNode(V, InsertPos);
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++NumNodes;
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