IQNSArray+Sort.swift 2.1 KB

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  1. //
  2. // IQNSArray+Sort.swift
  3. // https://github.com/hackiftekhar/IQKeyboardManager
  4. // Copyright (c) 2013-16 Iftekhar Qurashi.
  5. //
  6. // Permission is hereby granted, free of charge, to any person obtaining a copy
  7. // of this software and associated documentation files (the "Software"), to deal
  8. // in the Software without restriction, including without limitation the rights
  9. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. // copies of the Software, and to permit persons to whom the Software is
  11. // furnished to do so, subject to the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be included in
  14. // all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. // THE SOFTWARE.
  23. import Foundation
  24. import UIKit
  25. /**
  26. UIView.subviews sorting category.
  27. */
  28. internal extension Array where Element: UIView {
  29. ///--------------
  30. /// MARK: Sorting
  31. ///--------------
  32. /**
  33. Returns the array by sorting the UIView's by their tag property.
  34. */
  35. func sortedArrayByTag() -> [Element] {
  36. return sorted(by: { (obj1: Element, obj2: Element) -> Bool in
  37. return (obj1.tag < obj2.tag)
  38. })
  39. }
  40. /**
  41. Returns the array by sorting the UIView's by their tag property.
  42. */
  43. func sortedArrayByPosition() -> [Element] {
  44. return sorted(by: { (obj1: Element, obj2: Element) -> Bool in
  45. if obj1.frame.minY != obj2.frame.minY {
  46. return obj1.frame.minY < obj2.frame.minY
  47. } else {
  48. return obj1.frame.minX < obj2.frame.minX
  49. }
  50. })
  51. }
  52. }